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[call_center] fix overflowing the per-agent array of skills
As the array of skills is pre-allocated inside the agent struct, be sure you do not overflow it when populating the agent's skills (from DB).
Also, the logstate/logged_in value for an agent is read from DB or MI and it must be forced to 0/1 values, as it is later used as index. Yet another overflow fixed here.
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