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remove ReferenceFrameRotations
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3 files changed

+3
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Project.toml

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@@ -22,7 +22,6 @@ Parameters = "d96e819e-fc66-5662-9728-84c9c7592b0a"
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Pkg = "44cfe95a-1eb2-52ea-b672-e2afdf69b78f"
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PrecompileTools = "aea7be01-6a6a-4083-8856-8a6e6704d82a"
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Reexport = "189a3867-3050-52da-a836-e630ba90ab69"
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ReferenceFrameRotations = "74f56ac7-18b3-5285-802d-d4bd4f104033"
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Rotations = "6038ab10-8711-5258-84ad-4b1120ba62dc"
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Serialization = "9e88b42a-f829-5b0c-bbe9-9e923198166b"
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StaticArrays = "90137ffa-7385-5640-81b9-e52037218182"
@@ -41,7 +40,9 @@ Dierckx = "0.5"
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DiffEqBase = "6.152.2"
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DocStringExtensions = "0.8, 0.9"
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Documenter = "1.0"
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Interpolations = "0.15"
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KitePodModels = "0.3.5"
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KiteUtils = "0.8.2"
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LaTeXStrings = "1.3.1"
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ModelingToolkit = "~9.42.0"
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NLsolve = "4.5"
@@ -61,6 +62,7 @@ Sundials = "4.24"
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SymbolicIndexingInterface = "0.3.27"
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Timers = "0.1.5"
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WinchModels = "0.3.3"
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Xfoil = "0.5.0"
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julia = "1.10"
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[extras]

examples_3d/show_kite.jl

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@@ -1,6 +1,5 @@
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# generate test cases for the calculation of roll, pitch and yaw
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using LinearAlgebra
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import ReferenceFrameRotations as RFR
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using Printf
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mwes/mwe_22.jl

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# generate test cases for the calculation of roll, pitch and yaw
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# convert all vectors to NED reference frame first
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using LinearAlgebra
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import ReferenceFrameRotations as RFR
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# z-y′-x″ (intrinsic rotations) or x-y-z (extrinsic rotations):
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# the intrinsic rotations are known as: yaw, pitch and roll

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