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Merge branch 'main' of https://github.com/OpenSourceUnityPackage/InfluenceMap into feature/influence_portion
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CHANGELOG.md

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# [1.1.0](https://github.com/OpenSourceUnityPackage/InfluenceMap/compare/1.0.0...1.1.0) (2022-04-25)
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### Features
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* add influencer property ([7f5f414](https://github.com/OpenSourceUnityPackage/InfluenceMap/commit/7f5f4142e2431abd00a06deeffe90c9893776942))
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# 1.0.0 (2022-04-18)
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### Features
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* base of project. Compatible with multi terrain. ([74e69b5](https://github.com/OpenSourceUnityPackage/InfluenceMap/commit/74e69b5b4f74ccfd4a406df86fef3c1bb09e6861))

README.md

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This package allow to create influence map for terrain.
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Influence map allow give informaiton about control of a specific zone. It can be usefull for an AI to evaluation interrest point.
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![Capture d’écran 2022-04-18 164107](https://user-images.githubusercontent.com/55276408/163825439-1920c63c-7f15-494e-b5c1-3e6afeee06f6.png)
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## How it work ?
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Influence map is process thanks to compute shader.
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TerrainInfluenceMap script need to be assigned to game object with terrain and will cull all entities inside.

package.json

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"name": "open-source-unity-package.influence-map",
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"displayName": "InfluenceMap",
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"description": "",
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"version": "0.0.0",
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"version": "1.1.0",
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"unity": "2020.3",
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"license": "MIT",
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"repository": {

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