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feat: add influencer property
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Runtime/TerrainInfluenceMap.cs

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@@ -60,6 +60,8 @@ public int Resolution
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private Material m_debugMaterial;
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#endif
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public IInfluencer[] Influencers => m_influencers.ToArray();
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public RenderTexture RenderTexture { get => m_renderTexture; }
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#region MonoBehaviour

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