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1 | 1 | #include "GameManager.hpp" |
2 | 2 |
|
| 3 | +#include <chrono> |
| 4 | + |
| 5 | +#include <cstddef> |
3 | 6 | #include <string_view> |
4 | 7 |
|
5 | 8 | #include "openvic-simulation/dataloader/Dataloader.hpp" |
6 | 9 | #include "openvic-simulation/utility/Logger.hpp" |
7 | 10 |
|
8 | 11 | using namespace OpenVic; |
9 | 12 |
|
| 13 | +static std::chrono::time_point elapsed_time_begin = std::chrono::high_resolution_clock::now(); |
| 14 | + |
| 15 | +GameManager::elapsed_time_getter_func_t GameManager::get_elapsed_usec_time_callback = []() -> uint64_t { |
| 16 | + std::chrono::time_point current = std::chrono::high_resolution_clock::now(); |
| 17 | + return std::chrono::duration_cast<std::chrono::microseconds>(current - elapsed_time_begin).count(); |
| 18 | +}; |
| 19 | + |
| 20 | +GameManager::elapsed_time_getter_func_t GameManager::get_elapsed_msec_time_callback = []() -> uint64_t { |
| 21 | + std::chrono::time_point current = std::chrono::high_resolution_clock::now(); |
| 22 | + return std::chrono::duration_cast<std::chrono::milliseconds>(current - elapsed_time_begin).count(); |
| 23 | +}; |
| 24 | + |
10 | 25 | GameManager::GameManager( |
11 | | - InstanceManager::gamestate_updated_func_t new_gamestate_updated_callback |
| 26 | + InstanceManager::gamestate_updated_func_t new_gamestate_updated_callback, |
| 27 | + elapsed_time_getter_func_t new_get_elapsed_usec_callback, |
| 28 | + elapsed_time_getter_func_t new_get_elapsed_msec_callback |
12 | 29 | ) : gamestate_updated_callback { |
13 | 30 | new_gamestate_updated_callback ? std::move(new_gamestate_updated_callback) : []() {} |
14 | | - }, definitions_loaded { false }, mod_descriptors_loaded { false } {} |
| 31 | + }, definitions_loaded { false }, mod_descriptors_loaded { false } { |
| 32 | + if (new_get_elapsed_usec_callback) { |
| 33 | + get_elapsed_usec_time_callback = { std::move(new_get_elapsed_usec_callback) }; |
| 34 | + } |
| 35 | + if (new_get_elapsed_msec_callback) { |
| 36 | + get_elapsed_msec_time_callback = { std::move(new_get_elapsed_msec_callback) }; |
| 37 | + } |
| 38 | + |
| 39 | + if (bool(new_get_elapsed_usec_callback) != bool(new_get_elapsed_msec_callback)) { |
| 40 | + Logger::warning("Only one of the elapsed time callbacks was set."); |
| 41 | + } |
| 42 | +} |
15 | 43 |
|
16 | 44 | GameManager::~GameManager() { |
17 | 45 | if (instance_manager) { |
@@ -223,3 +251,11 @@ bool GameManager::update_clock() { |
223 | 251 |
|
224 | 252 | return instance_manager->update_clock(); |
225 | 253 | } |
| 254 | + |
| 255 | +uint64_t GameManager::get_elapsed_microseconds() { |
| 256 | + return get_elapsed_usec_time_callback(); |
| 257 | +} |
| 258 | + |
| 259 | +uint64_t GameManager::get_elapsed_milliseconds() { |
| 260 | + return get_elapsed_msec_time_callback(); |
| 261 | +} |
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