-
Notifications
You must be signed in to change notification settings - Fork 10
Description
The readme states:
Use the actions/checkout step before this action to clone your repository into the GitHub Actions runner.
How are you guys convincing UnrealEngine to checkout? I'm having real trouble. I have it as a submodule in my repo. My account has access to the UnrealEngine repo. I have a PAT with Contents "ReadOnly" and secret which I've hooked up in my workflow.
Apologies for the question here. I realise it's not 100% the right place, but the only person asking about github actions on the UE forums has no replies, and I figured you must have gotten it working.
name: Windows Editor
on:
push:
branches:
- main
jobs:
build:
runs-on: windows-latest
steps:
- name: Debug token access
run: |
curl -H "Authorization: token ${{ secrets.GH_PAT }}" https://api.github.com/repos/EpicGames/UnrealEngine
- name: Checkout main repository (no submodules)
uses: actions/checkout@v4
with:
fetch-depth: 1
lfs: true
token: ${{ secrets.GH_PAT }}
- name: Extract UE commit from submodule
id: ue-ref
run: |
echo "ue_sha=$(git ls-tree HEAD UnrealEngine | awk '{print $3}')" >> $GITHUB_OUTPUT
- name: Checkout UnrealEngine
uses: actions/checkout@v4
with:
repository: EpicGames/UnrealEngine
ref: ${{ steps.ue-ref.outputs.ue_sha }}
path: UnrealEngine
fetch-depth: 1
token: ${{ secrets.GH_PAT }}
- name: Build Editor
uses: OrchidIsle/UE5-Build-Project@latest
with:
RUNUAT_PATH: '${{ github.workspace }}/UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat'
UPROJECT_PATH: '${{ github.workspace }}/MyProject/MyProject.uproject'
BUILD_CONFIG: DebugGame
PLATFORM: Win64
EDITOR: trueI was not able to get it to check out with submodules: true/recursive, so I had to split it into two steps; Checkout main repository (no submodules) and Checkout UnrealEngine. Even without the Extract UE commit from submodule, I get the same issue.
Debug token access is showing:
{
"message": "Not Found",
"documentation_url": "https://docs.github.com/rest/repos/repos#get-a-repository",
"status": "404"
}
The UnrealEngine checkout step returns (PAT redacted):
Setting up auth
"C:\Program Files\Git\bin\git.exe" config --local --name-only --get-regexp core\.sshCommand
"C:\Program Files\Git\bin\git.exe" submodule foreach --recursive "sh -c \"git config --local --name-only --get-regexp 'core\.sshCommand' && git config --local --unset-all 'core.sshCommand' || :\""
"C:\Program Files\Git\bin\git.exe" config --local --name-only --get-regexp http\.https\:\/\/github\.com\/\.extraheader
"C:\Program Files\Git\bin\git.exe" submodule foreach --recursive "sh -c \"git config --local --name-only --get-regexp 'http\.https\:\/\/github\.com\/\.extraheader' && git config --local --unset-all 'http.https://github.com/.extraheader' || :\""
"C:\Program Files\Git\bin\git.exe" config --local http.https://github.com/.extraheader "AUTHORIZATION: basic ***"
Determining the default branch
Retrieving the default branch name
Not Found - https://docs.github.com/rest/repos/repos#get-a-repository
Waiting 15 seconds before trying again
Retrieving the default branch name
Not Found - https://docs.github.com/rest/repos/repos#get-a-repository
Waiting 15 seconds before trying again
Retrieving the default branch name
Error: Not Found - https://docs.github.com/rest/repos/repos#get-a-repository
So I ran this locally (PAT redacted):
git clone https://***@github.com/EpicGames/UnrealEngine.git
Cloning into 'UnrealEngine'...
remote: Write access to repository not granted.
fatal: unable to access 'https://github.com/EpicGames/UnrealEngine.git/': The requested URL returned error: 403
What strategies are you using to checkout/build?