Skip to content

Broken Lua bindings with GCC #613

@adriengivry

Description

@adriengivry

Description

It seems like Lua bindings are broken with GCC.
After compiling Overload with GCC, and playing Sponza, it seems like functions like: Scenes.GetCurrentScene() would return a Vector3 instead of a Scene?? That's odd.

Expected behavior

GCC should work with sol2 I guess? Possible that we won't be able to solve that without modifying sol2.

Screenshots

If applicable, add screenshots to help explain your problem.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions