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@@ -38,7 +38,7 @@ Here is a screenshot from this chapter's code. The particles shown here are upda
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## Data manipulation
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In this tutorial we already learned about different buffer types like vertex and index buffers for passing primitives and uniform buffers for passing data to a shader. And we also used images to do texture mapping. But up until know, we always wrote data using the CPU and only did reads on the GPU.
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In this tutorial we already learned about different buffer types like vertex and index buffers for passing primitives and uniform buffers for passing data to a shader. And we also used images to do texture mapping. But up until now, we always wrote data using the CPU and only did reads on the GPU.
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An important concept introduced with compute shaders is the ability to arbitrarily read from **and write to** buffers. For this, Vulkan offers two dedicated storage types.
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