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Console.WriteLine($"Triangle Count is {view.MeshSize}");
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BpcDatapc=view.GetBakedPointCloud();
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DMesh3mesh=view.getMesh();
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}
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}
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}
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}
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}
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}
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```
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This takes a LAS file, splits the file into tiles and then creates a Delaunay Triangulation (i.e. Mesh) for each one.
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This code uses the sample bindings as-is and has a dependency on [Geometry3Sharp](https://github.com/gradientspace/geometry3Sharp) only.
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Note that `BcpData` is a custom data structure that holds the Point Cloud in a form suitable to create a [Baked PointCloud](https://medium.com/realities-io/point-cloud-rendering-7bd83c6220c8) suitable for rendering as a VFX graph in Unity. This is an efficient way to display point cloud data in VR and I have used it successfully with point clouds of 10 million points.
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