@@ -181,20 +181,20 @@ sub PDL::Graphics::TriD::Lattice::gdraw {
181181 die " No normals to show!" if !grep defined $this -> {$_ }, qw( FaceNormals VertexNormals) ;
182182 if (defined $this -> {VertexNormals }) {
183183 my $points_clumped = $points -> clump(1..$points -> ndims-1);
184- my $arrows = $points_clumped -> append($points_clumped + $this -> {VertexNormals }*0.1)-> splitdim(0,3);
184+ my $arrows = $points_clumped -> append($points_clumped + $this -> {VertexNormals }*0.1)-> splitdim(0,3)-> clump(1,2) ;
185185 glDisable(GL_LIGHTING);
186- my ($tv , $ti ) = PDL::Graphics::OpenGLQ::gen_arrowheads($arrows ,0,1 ,
186+ my ($tv , $ti ) = PDL::Graphics::OpenGLQ::gen_arrowheads($arrows ,sequence(ulong,2, $points_clumped -> dim(1)) -> t -> dog ,
187187 0.5, 0.02);
188- PDL::gl_triangles($tv -> clump(1,2) -> dice_axis(1,( $ti + $ti -> yvals* $tv -> dim(1)) -> flat )-> splitdim(1,3), [1,1,1]);
188+ PDL::gl_triangles($tv -> dice_axis(1,$ti )-> splitdim(1,3), [1,1,1]);
189189 PDL::gl_lines_col($arrows ,[1,1,1]);
190190 }
191191 if (defined $this -> {FaceNormals }) {
192192 my $facecentres = $faces -> transpose-> avgover;
193- my $facearrows = $facecentres -> append($facecentres + $this -> {FaceNormals }*0.1)-> splitdim(0,3);
193+ my $facearrows = $facecentres -> append($facecentres + $this -> {FaceNormals }*0.1)-> splitdim(0,3)-> clump(1,2) ;
194194 glDisable(GL_LIGHTING);
195- my ($tv , $ti ) = PDL::Graphics::OpenGLQ::gen_arrowheads($facearrows ,0,1 ,
195+ my ($tv , $ti ) = PDL::Graphics::OpenGLQ::gen_arrowheads($facearrows ,sequence(ulong,2, $facecentres -> dim(1)) -> t -> dog ,
196196 0.5, 0.02);
197- PDL::gl_triangles($tv -> clump(1,2) -> dice_axis(1,( $ti + $ti -> yvals* $tv -> dim(1)) -> flat )-> splitdim(1,3), [0.5,0.5,0.5]);
197+ PDL::gl_triangles($tv -> dice_axis(1,$ti )-> splitdim(1,3), [0.5,0.5,0.5]);
198198 PDL::gl_lines_col($facearrows ,[0.5,0.5,0.5]);
199199 }
200200 }
@@ -263,20 +263,20 @@ sub PDL::Graphics::TriD::Trigrid::gdraw {
263263 if ($options -> {ShowNormals }) {
264264 die " No normals to show!" if !grep defined $this -> {$_ }, qw( FaceNormals VertexNormals) ;
265265 if (defined $this -> {VertexNormals }) {
266- my $arrows = $points -> append($points + $this -> {VertexNormals }*0.1)-> splitdim(0,3);
266+ my $arrows = $points -> append($points + $this -> {VertexNormals }*0.1)-> splitdim(0,3)-> clump(1,2) ;
267267 glDisable(GL_LIGHTING);
268- my ($tv , $ti ) = PDL::Graphics::OpenGLQ::gen_arrowheads($arrows ,0,1 ,
268+ my ($tv , $ti ) = PDL::Graphics::OpenGLQ::gen_arrowheads($arrows ,sequence(ulong,2, $points -> dim(1)) -> t -> dog ,
269269 0.5, 0.02);
270- PDL::gl_triangles($tv -> clump(1,2) -> dice_axis(1,( $ti + $ti -> yvals* $tv -> dim(1)) -> flat )-> splitdim(1,3), [1,1,1]);
270+ PDL::gl_triangles($tv -> dice_axis(1,$ti )-> splitdim(1,3), [1,1,1]);
271271 PDL::gl_lines_col($arrows ,[1,1,1]);
272272 }
273273 if (defined $this -> {FaceNormals }) {
274274 my $facecentres = $faces -> transpose-> avgover;
275- my $facearrows = $facecentres -> append($facecentres + $this -> {FaceNormals }*0.1)-> splitdim(0,3);
275+ my $facearrows = $facecentres -> append($facecentres + $this -> {FaceNormals }*0.1)-> splitdim(0,3)-> clump(1,2) ;
276276 glDisable(GL_LIGHTING);
277- my ($tv , $ti ) = PDL::Graphics::OpenGLQ::gen_arrowheads($facearrows ,0,1 ,
277+ my ($tv , $ti ) = PDL::Graphics::OpenGLQ::gen_arrowheads($facearrows ,sequence(ulong,2, $facecentres -> dim(1)) -> t -> dog ,
278278 0.5, 0.02);
279- PDL::gl_triangles($tv -> clump(1,2) -> dice_axis(1,( $ti + $ti -> yvals* $tv -> dim(1)) -> flat )-> splitdim(1,3), [0.5,0.5,0.5]);
279+ PDL::gl_triangles($tv -> dice_axis(1,$ti )-> splitdim(1,3), [0.5,0.5,0.5]);
280280 PDL::gl_lines_col($facearrows ,[0.5,0.5,0.5]);
281281 }
282282 }
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