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rogue.txt
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270 lines (257 loc) · 12.4 KB
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Rogue Documentation
for all around help...
Scrolls
-------------------------------------------------------------------------------
+ Enchant Weapon "...your mace twists in your hand." Helps weapon
+ Enchant Armor "...your ring mail glows blue." Helps armor
- Nothing "...you hear a rustling in the shadows." or
"...this scroll appears to be blank." No effect
+ Teleportation no message Puts you somewhere else on the level.
- Summon Monster no message Brings a monster next to you.
+ Remove Curse "...you feel as if someone is watching over you."
removes the curses of all that you are using. NOT off
of items in your inventory.
+ Identify "...this is a scroll of identify-What do you want to
identfy?" Will give the name/details about the item
you give it.
++Genocide "You have been granted the boon of Genocide!-Which
monster?" Elliminates the specific monster for the
rest of the game. Very Rare!!! Best used against
monster with special attacks or very tough ones.
+ Magic Mapping "...there appears to be a map on this scroll."
Displays all walls, doors and corridors on that level.
+ Fear "...you hear maniacal laughter in the distance." Causes
all monsters to be afraid of you for a few moves. If
cornered, they will not fight back.
- Close Portal It closes all doors in the room that you are in. If
you search, they will open back up.
+ Experience "Suddenly you feel more skillful. Welcome to level _"
Moves you up 1 experience level.
Staffs and Wands
-------------------------------------------------------------------------------
+ Drain Life One blast from this will kill whatever you aim it at
with a few noteable exceptions (see monsters for those
unaffected).
+ Fire Hits monsters very hard: 10-30 points.
+ Lightning Hits monsters very hard: 10-30 points.
+ Cold Hits monsters very hard: 10-30 points.
+ Magic Missile Hits monsters lightly: 1-10 points.
+ Striking Hits monsters lightly: 1-10 points.
-+Polymorph Transforms the monster into another type of monster.
Weak ones get strong, and vice-versa.
+ Teleport Away Teleports the monster away.
+ Teleport To Teleports you to some other part of the level.
+ Curing Adds some points to your hit point total: 10-20
- Nothing Does nothing.
+-Wonder It can do what any of the other staffs/wands do. A
random staff is chosen each time you fire it and it
will act like that staff for that one shot. It can
also do bizarre things like say, "A stream of butter-
flies fly forth" or "Wow" or "You are eating dinner
with the Cleavers." The latter satisfies your hunger
if you are hungry or weak.
+ Alchemy It will pick a random item out of your inventory and
turn it into something else. It can turn a ration of
food into a potion, etc. If you drop all your good
things in a room that has no traps, and keep all your
bad things, you may be able to transform your junk
into something usefull.
- Haste Monster Give monster 2 moves for your 1.
+ Search Shows you traps and closed doors.
Once the wand does "nothing" it is exhausted of its magic and does nothing.
Potions
-------------------------------------------------------------------------------
+ Strength "You feel much stronger now. What Bulging Muscles!!"
Increases you strength by +1.
+ Dexterity "You feel more nimble now. Impressive!" Increases
your dexterity by +1.
+ Intelligence "You feel smarter now. What a brain!" Increases your
intelligence by +1.
- Poison "You feel sick now." Decreases your strength by -1.
- Fumbling "You feel clumsy now.: Decreases your dex by -1.
- Feeblemindedness "You feel stupid now." Decreases your int by -1.
+ Regain Strength "Hey! This potion tastes great-it makes you feel warm
all over!" Restores all your strength.
+ Regain Dexterity "The potion sends a tingling throughout your entire
body-Wow!" Restores all your dexterity.
+ Regain Intelligence "The potion makes your head spin, but now you feel
great." Restores all your intelligence.
+ Magic Detection "You sense the presence of magic" Will display all
magic items on the level (potions, scrolls, staffs,
enchanted weapons, rings)
+ Gold detection "You feel greedy and sense the presence of gold."
Will display all gold on the level.
+ Monster Detection "...You sense the presence of monsters." Displays all
monsters on the level for several moves, even the
invisible ones. This will continue to work if you go
down the stairs (unlike other potions).
- Confusion "You feel confused." Makes your movements go in random
directions for a few moves. Spaces and staffs are
unaffected. (you sit still and your aim is straight.)
+ Confuse Monster "Your hands glow red and then fades." The next monster
you hit will be confused for a few moves.
- Sleep "you fall asleep" The monsters all get a few free
moves while you are asleep.
- Paralization "You are frozen to the spot-You can move again." Same
as sleep.
- Slow Self "You are moving slower now." Gives monsters 2 moves
to your 1 for a few moves.
+ Haste Self "You feel yourself moving much faster now." You get 2
moves for every 1 the monsters get for a few moves.
- Blindness "A cloak of darkness falls around you." The screen
will go blank for a very long time. A lot of spaces or
quaffing a healing/extra healing potion will remedy
this horror of all potions. Zapping a staff of curing
will fix it too.
+ Healing "You begin to feel better." or "You feel more virile."
The first message add some hit points to your total.
(about 10-20) The second message adds 1 to your hit
point potential.
+ Extra Healing "You begin to feel much better." or "You feel much more
virile." Same as healing except it will add about
15-30 points to your hit point total.
+ See Invisible "Tastes like the fruit of (your fruit)" You see invi-
sible monsters for the level you are on. Lasts for
several moves.
There are a lot of messages like, "You're not sure what that potion did" or
"a bit of yellow liquid dribbles down your chin." Meaning that you quaffed a
potion whose effects were not noticible because it was not needed. The game is
basically saying that it's not going to tell you what that potion does.
Rings
-------------------------------------------------------------------------------
+ Searching Enables you to see most of the secret doors and traps.
+ Stealth Causes a higher percentage of monsters to be asleep.
+ Vampiric Regeneration You will receive a percentage of the points that you
hit the monster for back on your total. In other words
whenever you hit a monster, a few points will be added
to your own total.
+ Regeneration 1 point will be added to your hit point total for every
move or rest you make. This ring burns food at twice
the normal rate when being worn. Use with CARE!!
++Invisibility When worn, you will be invisible to the monsters a
certain amount of the time (10-50%). This means they
will occasionally move in the wrong direction when
trying to hit or chase you. This ring also burns food
at twice the usual rate. This is the most RARE item
in the entire dungeon!!!
+ Slow Digestion Makes you use food at about 1/2 the usual rate.
+-Increase Damage +-n Will add or subtract to the power of your hits by
n.
+-Protection n Will make your armor imune to rust monsters. Will also
affect you armor class by n. Even if n<0 (ie. n is
added to your Ac making it less effective).
+ Teleportation Will randomly teleport you around the dungeon level.
This ring is usually cursed, but can be usefull for
escaping tight spots once you have removed the curse.
- Aggravate Monster This will cause less of the monsters to be asleep and
fight more fiercly. This is usually cursed.
+-n Strength Affects your strength by n
+-n Dexterity Affects your dexterity by n
+-n Intelligence Affects you intelligence by n
+ Resurection Will enable you to die and be resurrected ONCE. Once
the ring has saved you, you cannot remove it unless you
wish to die immediately.
Weapons
-------------------------------------------------------------------------------
Two Handed Sword Best possible weapon: Hits for 3-18 points
Silver Long Sword Second best weapon: Hits for 1-10 points
Long Sword Same as Silver long sword except no silver effect.
Won't kill "w" of "V".
Mace Standard issue weapon: Hits for 1-6 points
Short Bow Ammunition = arrows or silver arrows. Hits for 1-5 or
1-8(silver)
Crossbow Ammunition = Bolts. Hits for 1-5 points
Sling Ammunition = Rocks. Hits for 1-5 points
Dagger Can be weilded or thrown effectively. Hits for 1-6
points. Usually cursed.
Monsters
-------------------------------------------------------------------------------
"a" Almiraj wimp.
"A" Giant Ant Special Attack = may sting you and take away dexterity
points; medium wimp.
"b" Blindheim Special Attack = his gaze may blind you temporarily;
medium.
"B" Bat wimp.
"c" Crypt Thing Special Attack = may teleport you away from him during
battle;medium wimp
"C" Centaur medium tough
"d" Death Knight Special Attack = extremely magically resistant-can even
survive drain life blasts; he weilds a two handed
sword with great bonuses which he wails on you with or
drops if you kill him; extremely tough!!!
"D" Dragon extremely tough!!!
"e" Ettin Very tough.
"E" Floating Eye Special Attack = can temporarily freeze you; wimp
"f" Flind weak
"F" Violent Fungi Special Attack = will ensnare you after it hits you;
medium
"g" Githyanki weilds a silver long sword which he drops if you kill
him; tough
"G" Gnoll weak
"h" Homonculous Special Attack = can put you to sleep for a while;
weak
"H" Hobgoblin weak
"i" Intelect Special Attack = his ego wip may take intelligence
Devourer points; tough
"I" Invisible Stalker Special Attack = he is invisible; tough
"j" Juiblex Special Attack = he is a deamon which means he cannot
be harmed by silver weapons. He stands over the Amulet
of Yendor which is the goal of the game. He is always
placed exactly once on lever 26 or 27. He almost never
misses and is capable of hitting for 40!!!
Extremely Extremely Tough!!!!!
"J" Jackel wimp
"k" Killmoulis wimp that can be on any level
"K" Kobold wimp
"l" Larva wimp
"L" Leprechaun Special Attack = can steal some of your gold if you
battle him up close, but will drop some gold if you
kill him; medium tough
"m" Minotaur medium tough
"M" Mimic Special Attack = looks like an item until you try to
pick it up, he will ensnare you if he hits you. He
is unable to move; tough
"n" Norker weak
"N" Nymph Special Attack = can steal an item out of your pack if
you battle her up close, but will drop a magic item if
you kill here; medium tough
"o" Owlbear very tough
"O" Orc wimp
"p" Phantom Stalker Special Attack = he is invisible and can polymorph into
any other monster; medium tough
"P" Purple worm Special Attack = may swallow you whole-you get a few
turns to kill it from inside before he digests you and
thus kills you. While you are inside, he does not hit
you, but he hits hard while you are on the outside;
medium tough
"q" Quagoth weak
"Q" Quasit Special Attack = magic resistant, difficult to hit;
fairly tough
"r" Revenant Special Attack = can paralize you with fear for a few
moves; very tough
"R" Rust Monster Special Attack = can rust your armor down a point, but
he does not hit you; nasty but wimp
"s" Sandman Special Attack = can put you to sleep temporarily and
then may disapear, but doesn't hit you; weak
"S" Snake difficult to hit; wimp
"t" Tirapheg weak
"T" Troll Special Attack = may drop something if you kill him;
very tough
"u" Umpleby Special Attack = may zap you with electricity, is
immune to lightning staffs; fairly tough
"U" Umber hunk Special Attack = can confuse you temporarily; extremely
tough!!! Hits for 40. Hardly misses. DON'T Fuck with.
"v" Vodyandi extrememly tough!!! DON'T Fuck with.
"V" Vampire Special Attack = must be hit with silver weapons, if he
bites you he will drop you a whole experience level!!;
tough
"w" Werewolf Special Attack = must be hit with silver weapons; weak
"W" Wraith Special Attack = may take strength points, difficult to
hit; tough
"x" Xvart weak
"X" Xorn extremely tough!!!
"y" Yulgrin medium
"Y" Yeti Special Attack = immune to cold staffs; fairly tough
"z" Zallige Special Attack = immune to drain life staffs; extremely
tough!!!
"Z" Zombie weak