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There are probably lots of ways to do this, since studying streamlines on meshes has been a CFD subject for a long time, but I always look for 'pixel/voxel' ways since those are the tools I know best. If you could convert the stream lines into a voxel image, with 1's indicating paths, and 0's elsewhere, then you could do some image analysis. For instance, you could dilate the lines so that nearby lines merge, then count the number of lines you have left. You could analyze the pseudo-skeleton that you've just created to find junctions, which would be places where the streamlines touch. You'd could see that on a given cluster of voxels, it has X starting points on the inlet face, which all …

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@domist07
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@jgostick
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Converted from issue

This discussion was converted from issue #2668 on January 10, 2023 14:15.