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Merge branch 'master' into autobuild/alpha
2 parents 404d472 + f814383 commit 6a05eea

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33 files changed

+1573
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changes.txt

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distribution/platform-specific/windows/Insert Menu/40 - Special shapes/20 - mesh and non CSG shapes/50 - mesh teapot_tri.txt

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mesh {
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// Utah teapot with (non-smoothed) triangles
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#include "..\scenes\advanced\teapot\teapot_tri.inc"
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#include "../scenes/advanced/teapot/teapot_tri.inc"
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rotate<-90,0,0>
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scale 0.35
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distribution/platform-specific/windows/Insert Menu/40 - Special shapes/20 - mesh and non CSG shapes/51 - mesh chess knight and rook.txt

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union {
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#include "..\scenes\objects\chess.inc"
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#include "../scenes/objects/chess.inc"
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translate<0,6.2,0>
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scale <1,1,-1>*0.10
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texture{ pigment{ color rgb< 1, 1, 1> }

distribution/platform-specific/windows/Insert Menu/A0 - Include files/'screen.inc'.txt

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#include "screen.inc"
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// read the original include file for details
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// and the sample in 'scenes\screen.pov.'
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// and the sample in 'scenes/screen.pov.'

distribution/scenes/advanced/bwstripe.pov

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// This scene makes use of a contrast enhancing filter.
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// For more information, see the demo scene transmitfx.pov
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// located in the folder \scenes\textures\pigments\
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// located in the folder <povray>/scenes/textures/pigments/
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// The idea is to create a woodcut look where dark areas are
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// made of thick black stripes and bright areas are made of

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