File tree Expand file tree Collapse file tree 3 files changed +23
-2
lines changed Expand file tree Collapse file tree 3 files changed +23
-2
lines changed Original file line number Diff line number Diff line change @@ -24,6 +24,19 @@ should be located in the same directory as this file is.
2424------------------------------------------------------------------------------
2525
2626
27+ Changes between 3.7.1-beta.6 and 3.7.1-beta.7
28+ =============================================
29+
30+ This version is essentially a hotfix for some issues with beta.6.
31+
32+ Fixed or Mitigated Bugs
33+ -----------------------
34+
35+ Miscellaneous:
36+
37+ - Fixed a bug in the new `cubic_spline` sphere sweep bounding code.
38+
39+
2740Changes between 3.7.1-beta.5 and 3.7.1-beta.6
2841=============================================
2942
Original file line number Diff line number Diff line change @@ -26,10 +26,18 @@ Notes:
2626 http://news.povray.org/
[email protected] 2727------------------------------------------------------------------------------
2828
29+ ------------------------------------------------------------------------------
30+ POV-Ray v3.7.1-beta.7
31+ ------------------------------------------------------------------------------
32+
2933------------------------------------------------------------------------------
3034POV-Ray v3.7.1-beta.6
3135------------------------------------------------------------------------------
3236
37+ Commit 6345350 on 2017-05-07 by Christoph Lipka
38+
39+ Update change log.
40+
3341Commit ab22c3e on 2017-05-07 by Christoph Lipka
3442
3543 Fix for a bug in recent commit ce8b193.
Original file line number Diff line number Diff line change @@ -1271,8 +1271,8 @@ void SphereSweep::Compute_BBox()
12711271 tempSphere[0 ] = Modeling_Sphere[i];
12721272 tempSphere[1 ].Center = Modeling_Sphere[i].Center + (Modeling_Sphere[i+1 ].Center - Modeling_Sphere[i-1 ].Center ) / 6 ;
12731273 tempSphere[1 ].Radius = Modeling_Sphere[i].Radius + (Modeling_Sphere[i+1 ].Radius - Modeling_Sphere[i-1 ].Radius ) / 6 ;
1274- tempSphere[2 ].Center = Modeling_Sphere[i+1 ].Center + (Modeling_Sphere[i].Center - Modeling_Sphere[i+1 ].Center ) / 6 ;
1275- tempSphere[2 ].Radius = Modeling_Sphere[i+1 ].Radius + (Modeling_Sphere[i].Radius - Modeling_Sphere[i+1 ].Radius ) / 6 ;
1274+ tempSphere[2 ].Center = Modeling_Sphere[i+1 ].Center + (Modeling_Sphere[i].Center - Modeling_Sphere[i+2 ].Center ) / 6 ;
1275+ tempSphere[2 ].Radius = Modeling_Sphere[i+1 ].Radius + (Modeling_Sphere[i].Radius - Modeling_Sphere[i+2 ].Radius ) / 6 ;
12761276 tempSphere[3 ] = Modeling_Sphere[i+1 ];
12771277
12781278 // From the Bezier-style control spheres, compute the bounding box.
You can’t perform that action at this time.
0 commit comments