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Started with the Input system
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+16
-1
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3 files changed

+16
-1
lines changed

src/CMakeLists.txt

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#
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# Agregue un origen al ejecutable de este proyecto.
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add_executable (Exeon "main.cpp" "icon.rc" "public/Core/Core.h" "private/Core/Core.cpp" "public/Core/Renderer/Renderer.h" "private/Core/Renderer/Renderer.cpp" "public/Core/Renderer/D3D12.h" "private/Core/Renderer/D3D12.cpp" "public/Util.h" "public/Core/Renderer/DescriptorHeap.h" "private/Core/Renderer/DescriptorHeap.cpp" "public/Core/Renderer/Descriptor.h" "public/Core/Renderer/Shader.h" "private/Core/Renderer/Shader.cpp" "public/Core/Renderer/ScreenQuad.h" "private/Core/Renderer/ScreenQuad.cpp" "public/Core/Scene/SceneManager.h" "private/Core/Scene/SceneManager.cpp" "public/Core/Scene/Scene.h" "private/Core/Scene/Scene.cpp" "public/Core/GameObject/GameObject.h" "private/Core/GameObject/GameObject.cpp" "private/Core/GameObject/Component/Component.cpp" "private/Core/GameObject/Component/Component.cpp" "public/Core/GameObject/Component/Mesh.h" "private/Core/GameObject/Component/Mesh.cpp" "public/Core/Renderer/ResourceManager.h" "private/Core/Renderer/ResourceManager.cpp" "public/Math/Vector3.h" "private/Math/Vector3.cpp" "public/Math/Transform.h" "private/Math/Transform.cpp")
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add_executable (Exeon "main.cpp" "icon.rc" "public/Core/Core.h" "private/Core/Core.cpp" "public/Core/Renderer/Renderer.h" "private/Core/Renderer/Renderer.cpp" "public/Core/Renderer/D3D12.h" "private/Core/Renderer/D3D12.cpp" "public/Util.h" "public/Core/Renderer/DescriptorHeap.h" "private/Core/Renderer/DescriptorHeap.cpp" "public/Core/Renderer/Descriptor.h" "public/Core/Renderer/Shader.h" "private/Core/Renderer/Shader.cpp" "public/Core/Renderer/ScreenQuad.h" "private/Core/Renderer/ScreenQuad.cpp" "public/Core/Scene/SceneManager.h" "private/Core/Scene/SceneManager.cpp" "public/Core/Scene/Scene.h" "private/Core/Scene/Scene.cpp" "public/Core/GameObject/GameObject.h" "private/Core/GameObject/GameObject.cpp" "private/Core/GameObject/Component/Component.cpp" "private/Core/GameObject/Component/Component.cpp" "public/Core/GameObject/Component/Mesh.h" "private/Core/GameObject/Component/Mesh.cpp" "public/Core/Renderer/ResourceManager.h" "private/Core/Renderer/ResourceManager.cpp" "public/Math/Vector3.h" "private/Math/Vector3.cpp" "public/Math/Transform.h" "private/Math/Transform.cpp" "public/Core/Input/Input.h" "private/Core/Input/Input.cpp")
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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set_property(TARGET Exeon PROPERTY CXX_STANDARD 20)

src/private/Core/Input/Input.cpp

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#include "Core/Input/Input.h"
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Input::Input() {
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}

src/public/Core/Input/Input.h

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#pragma once
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#include <iostream>
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#include <Windows.h>
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class Input {
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private:
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public:
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Input();
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};

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