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For the typical synchronous distributed training, some significant steps are as follows:
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- 1 . A Trainer will compute the gradients and SEND them to the Parameter Server(PServer ) nodes.
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- 1 . After the PServer node received gradients came from all the Trainers, It will aggregate the
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+ 1 . A trainer process will compute the gradients and ** send ** them to the parameter server (PS ) nodes.
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+ 1 . After the PS node received gradients came from all the Trainers, It will aggregate the
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gradient variables for the same parameter into one gradient variable and then apply the aggregated
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gradient to the respective parameter, finally using an optimize algorithms(SGD, Monument...)
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to update the parameters.
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- 1 . The Trainer would wait for the PServers finished the optimize stage, and GET the parameters from PServer ,
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+ 1 . The Trainer would wait for the PS finished the optimize stage, and GET the parameters from PS ,
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so all the Trainers would get the same parameters.
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- In the synchronously distributed training, there should be a ` Barrier ` to synchronise the
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- parameters after the optimizing stage. The performance of a distributed training job would
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- depend on the slowest node if there were hundreds or thousands of training nodes in a
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- Job, the performance of synchronously distributed training might be very poor because of
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- the slow node. So this design doc would introduce an approach to implement
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- * asynchronously* distributed training in PaddlePaddle Fluid.
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+ In Synchronous Distributed Training, there is a ** barrier** on each PS to wait until all trainers processes
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+ have completed running current mini-batch. After that, all trainers can continue to run the next
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+ mini-batch. So, we can find that the overall performance of Synchronous Distributed Training depends
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+ on the slowest node.
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+
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+ In Asynchronous Distributed Training, we don't need to wait for a global mini-bach, the optimizer on
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+ the PS will run immediately when the gradient is uploaded to the PS from one trainer. This mode would
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+ train such models that achieve scaling, better throughput. In this design doc, we will introduce how to
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+ implement the Asynchronous Distributed Training base on PaddlePaddle Fluid.
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## Design
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<img src =" ./src/async_update.png " width =" 600 " />
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- As the figure above, we describe a global view of asynchronously update process and use
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+ As the figure above, we describe a global view of the asynchronous update process and use
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the parameter ` w1 ` as an example to introduce the steps:
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1 . For each gradient variables, they may distribute on different GPU card and aggregate
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them while they are all calculated.
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- 1 . Split the gradient variable into multiple blocks according to the number of PServer
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+ 1 . Split the gradient variable into multiple blocks according to the number of PS
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instances and then send them.
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- 1 . PServer would run an ` Optimize Block ` using a specified optimize algorithm to update
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+ 1 . PS would run an ` Optimize Block ` using a specified optimize algorithm to update
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the specified parameter.
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- 1 . The trainer will fetch latest parameter from PServer before running forward Op which depends
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+ 1 . The trainer will fetch the latest parameter from PS before running forward Op which depends
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on the specified parameter.
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1 . Broadcast the received variable into multiple GPU cards and continue to run the next
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mini-batch.
@@ -40,8 +43,8 @@ mini-batch.
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- For the multiple devices distributed training, we need to aggregate the gradient
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variables which placed on different devices firstly and then schedule a ` SendVars ` Operator to
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- send the gradient variables to the multiple PServer instances.
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- - Schedule ` FetchVars ` operator to fetch the latest parameter from PServer before running
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+ send the gradient variables to the multiple PS instances.
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+ - Schedule ` FetchVars ` operator to fetch the latest parameter from PS before running
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the forward ops.
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- There could be a large number of gradient variables to be sent, so we need to use another
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thread pool(IO Threadpool) whose a number of the schedulable threads is larger than the
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