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Make sure to invoke TicketStorage#activateAllDeactivatedTickets
We avoided it as it used the chunk tracker, but really we need
to invoke this so that force loaded chunks persist properly (
and other persistant ticket types).
@@ -908,7 +941,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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ticketStorage.activateAllDeactivatedTickets();
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}
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- });
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+ //}); // Folia - region threading
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}
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+
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serverLevel.levelLoadListener.start(LevelLoadListener.Stage.LOAD_INITIAL_CHUNKS, chunkLoadCounter.totalChunks()); // Paper - per world load listener
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do {
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serverLevel.levelLoadListener.update(LevelLoadListener.Stage.LOAD_INITIAL_CHUNKS, chunkLoadCounter.readyChunks(), chunkLoadCounter.totalChunks()); // Paper - per world load listener
@@ -13507,7 +13512,7 @@ index 6838b8d5c0d046a7db8a88534edc430d79d6c628..62b33d404a20c42eac557eb39188ae07
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