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You must be logged in to vote 💡 Temporarily set
resolution: won't fixloot-tablestofalsewhilstMC-218156Issue will not be resolved or feature not added. -
You must be logged in to vote 💡 Provide cleaner way to damage/kill Player
type: featureRequest for a new Feature. status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. -
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You must be logged in to vote 💡 Per-world Tickrate
status: unlikelyUnlikely to ever be worked on due to complexity or risk -
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You must be logged in to vote 💡 Secure Seed
help wantedCommunity assistance requested, PRs welcome. priority: lowThis issue only describes a minor inconvenience. -
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You must be logged in to vote 💡 Consider introducing the concept of initial configuration presets
status: input wantedLooking for community feedback on this issue. status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. -
You must be logged in to vote 💡 --forceupdate doesnt work multithreaded.
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. -
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You must be logged in to vote 💡 Add option to disable "x/y players sleeping" message.
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. -
You must be logged in to vote 💡 Alternative region file format
status: unlikelyUnlikely to ever be worked on due to complexity or risk -
You must be logged in to vote 💡 Allow changing the raySize of LivingEntity#rayTraceEntities
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. -
You must be logged in to vote 💡 Throw damage event for every damage type on Interaction entity
upstream: vanillaIssue exists in vanilla Minecraft. -
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status: input wantedBlockModifyEventLooking for community feedback on this issue. -
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status: acceptedPlayerTeleportEventnot called if player has passengersDisputed bug is accepted as valid or Feature accepted as desired to be added. -
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status: acceptedBlockApplyEffectsEventDisputed bug is accepted as valid or Feature accepted as desired to be added. -
You must be logged in to vote 💡 Call EntityChangeBlockEvent for candle extinguish (normal/cake) or lighting
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.