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status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.Disputed bug is accepted as valid or Feature accepted as desired to be added.version: 1.21.4Game version 1.21.4Game version 1.21.4version: 1.21.6Game version 1.21.6Game version 1.21.6
Description
Expected behavior
A vector of the arrow's velocity
Observed/Actual behavior
Steps/models to reproduce
- Start a fresh or existing Paper server
- Register a listener for EntityShootBowEvent that logs event.getProjectile().getVelocity()
- Spawn a skeleton, wait for skeleton to shoot at a target
- Observe the logged velocity of the arrow
Plugin and Datapack List
Just a test plugin, with this handler
static final class BowListener implements Listener { @EventHandler(priority = EventPriority.MONITOR,ignoreCancelled = true) private void onShootBow(final EntityShootBowEvent event) { LivingEntity entity = event.getEntity(); if (entity instanceof Player) { return; } Bukkit.broadcast(Component.text(event.getProjectile().getVelocity().toString())); } }
Paper version
This server is running Paper version 1.21.4-232-ver/1.21.4@12d8fe0 (2025-06-09T10:15:42Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.3-82-5a60ffb (MC: 1.21.3)
Other
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Labels
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.Disputed bug is accepted as valid or Feature accepted as desired to be added.version: 1.21.4Game version 1.21.4Game version 1.21.4version: 1.21.6Game version 1.21.6Game version 1.21.6
