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lines changed Original file line number Diff line number Diff line change @@ -21,12 +21,11 @@ while Vanilla's light engine took ~220s seconds. Phosphor took ~170s. Compared t
2121mod available (Phosphor), Starlight is about 25 times faster at generating light for chunks - and
2222about 35 times faster than the vanilla light engine.
2323
24- Starlight will relight vanilla lit chunks due to a difference in how sky light is managed, however
25- the ** new lighting data is completely compatible with the vanilla light engine, meaning you can load a world in
26- vanilla that's been lit by Starlight without issue** . This means for loading vanilla worlds,
27- the light engine impact will be exactly the same for generating new light for chunks, but as documented that's rather
28- minimal. Once the chunks are relight, no additional processing is performed which means there is no light engine impact
29- when loading chunks.
24+ Starlight will relight vanilla lit chunks due to a difference in how sky light is managed, and the
25+ new skylight data is incompatible with the vanilla skylight format. However, when vanilla loads
26+ the chunks, ** it will simply relight the chunks, so the save format is compatible with vanilla.**
27+ If you are going to compare starlight to vanilla or vice versa, you should be aware of the
28+ above - relighting chunks is always more expensive than loading them.
3029
3130## Purpose
3231The performance of the vanilla engine is just awful. Existing
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