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README.md

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@@ -21,12 +21,11 @@ while Vanilla's light engine took ~220s seconds. Phosphor took ~170s. Compared t
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mod available (Phosphor), Starlight is about 25 times faster at generating light for chunks - and
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about 35 times faster than the vanilla light engine.
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Starlight will relight vanilla lit chunks due to a difference in how sky light is managed, however
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the **new lighting data is completely compatible with the vanilla light engine, meaning you can load a world in
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vanilla that's been lit by Starlight without issue**. This means for loading vanilla worlds,
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the light engine impact will be exactly the same for generating new light for chunks, but as documented that's rather
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minimal. Once the chunks are relight, no additional processing is performed which means there is no light engine impact
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when loading chunks.
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Starlight will relight vanilla lit chunks due to a difference in how sky light is managed, and the
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new skylight data is incompatible with the vanilla skylight format. However, when vanilla loads
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the chunks, **it will simply relight the chunks, so the save format is compatible with vanilla.**
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If you are going to compare starlight to vanilla or vice versa, you should be aware of the
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above - relighting chunks is always more expensive than loading them.
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## Purpose
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The performance of the vanilla engine is just awful. Existing

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