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fix(adventure): use existing convention for head and sprite syntax (#677)
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src/content/docs/adventure/minimessage/format.mdx

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@@ -530,7 +530,7 @@ Kyori supports <pride:trans>trans rights</pride>!
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*(since v4.25.0)* Inserts a sprite.
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* `<sprite:[atlas]:<sprite>>`
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* `<sprite[:atlas]:sprite>`
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Arguments
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* `atlas` the atlas to use, e.g. `minecraft:blocks`.
@@ -547,7 +547,7 @@ This item costs 10 x <sprite:"minecraft:items":item/porkchop>.
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*(since v4.25.0)* Inserts a player head.
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* `<head:<name|uuid|texture>:[outer_layer]>`
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* `<head:name|uuid|texture[:outer_layer]>`
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Arguments
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* `name|uuid|texture` the name, UUID or path to the texture of the skin to use to draw the head.

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