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fix: replace docs.advntr.dev with local links (#679)
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src/config/paper/paper-global.yml

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@@ -229,7 +229,7 @@ messages:
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description: >-
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Default message sent to players when they have insufficient permissions
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for an action, formatted with
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[MiniMessage](https://docs.advntr.dev/minimessage/). Plugins may override
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[MiniMessage](/adventure/minimessage/). Plugins may override
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this for their commands
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use-display-name-in-quit-message:
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default: "false"
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description: >-
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Message sent to players when Mojang's authentication servers are
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unreachable. Formatted using
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[MiniMessage](https://docs.advntr.dev/minimessage/).
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[MiniMessage](/adventure/minimessage/).
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connection-throttle:
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default: Connection throttled! Please wait before reconnecting.
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description: >-
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Message sent to players when they are throttled for connecting too
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frequently. Formatted using
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[MiniMessage](https://docs.advntr.dev/minimessage/).
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[MiniMessage](/adventure/minimessage/).
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flying-player:
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default: "<lang:multiplayer.disconnect.flying>"
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description: >-
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Message sent to players who are detected flying. Formatted using
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[MiniMessage](https://docs.advntr.dev/minimessage/).
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[MiniMessage](/adventure/minimessage/).
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flying-vehicle:
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default: "<lang:multiplayer.disconnect.flying>"
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description: >-
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Message sent to players who are detected riding a flying vehicle.
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Formatted using [MiniMessage](https://docs.advntr.dev/minimessage/).
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Formatted using [MiniMessage](/adventure/minimessage/).
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misc:
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fix-entity-position-desync:
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vanilla: "false"
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default: "<red><lang:disconnect.exceeded_packet_rate>"
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description: >-
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The message players are kicked with for sending too many packets.
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Formatted using [MiniMessage](https://docs.advntr.dev/minimessage/).
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Formatted using [MiniMessage](/adventure/minimessage/).
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overrides:
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header:
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message: >-

src/content/docs/paper/dev/api/component-api/intro.md

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@@ -107,7 +107,7 @@ We recommend using this format for user-facing input such as commands or configu
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:::note[In-Depth Documentation]
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MiniMessage is a part of Adventure, and you can find its documentation on [Adventure's documentation](https://docs.advntr.dev/minimessage/index.html).
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MiniMessage is a part of Adventure, and you can find its documentation on [Adventure's documentation](/adventure/minimessage/).
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:::
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Converts between `Component`
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and a MiniMessage-formatted string. This conversion is lossless and is the preferred form of
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serialization for components that have to be edited by users. There is also extensive customization you can add to the
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serializer, which is [documented here](https://docs.advntr.dev/minimessage/api.html#getting-started).
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serializer, which is [documented here](/adventure/minimessage/api/#getting-started).
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### [`PlainTextComponentSerializer`](https://jd.advntr.dev/text-serializer-plain/latest)
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src/content/docs/paper/dev/api/event-api/chat-event.md

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@@ -140,4 +140,4 @@ Now you can see that the message is rendered as we wanted it to be.
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That is all you need to know about the new chat event and its renderer.
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Of course there are many more things you can do with components in general.
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If you want to learn more about components, you can read the [Component Documentation](https://docs.advntr.dev/text.html).
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If you want to learn more about components, you can read the [Component Documentation](/adventure/text/).

src/content/docs/paper/dev/getting-started/how-do-plugins-work.md

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@@ -121,5 +121,5 @@ rich text. This means that plugins can send messages that contain things like co
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Colors were always possible, but only through the use of legacy color codes.
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Paper implements a library called `Adventure` that makes it easy to create and send messages to players. Learn more
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about the `Adventure` API [here](https://docs.advntr.dev/) from their docs or our docs
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about the `Adventure` API [here](/adventure/) from their docs or our docs
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[here](/paper/dev/component-api/introduction).

src/content/docs/velocity/admin/reference/commands.md

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@@ -69,7 +69,7 @@ This command can only be executed from console.
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When run, this will gracefully shut down the Velocity proxy.
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All players will be disconnected from the proxy, and plugins will have a chance to finish up before the proxy shuts down.
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An optional reason can be given, either as JSON or with [MiniMessage Format](https://docs.advntr.dev/minimessage/format.html).
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An optional reason can be given, either as JSON or with [MiniMessage Format](/adventure/minimessage/format/).
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If the provided message starts with `"`, `[`, or `{`, then the message is attempted to be parsed as JSON.
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If this parsing fails, or the message starts with anything else, the message will be parsed as MiniMessage.

src/content/docs/velocity/admin/reference/configuration.md

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@@ -18,7 +18,7 @@ There are a few "special" data types in the Velocity configuration.
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### Chat
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Chat messages may be provided in [MiniMessage](https://docs.advntr.dev/minimessage/format.html) format.
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Chat messages may be provided in [MiniMessage](/adventure/minimessage/format/) format.
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RGB support is available for Minecraft 1.16 and later versions.
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|------------------------------------|---------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| `config-version` | String | This is the current config version used by Velocity. You should not alter this setting. |
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| `bind` | Address | This tells the proxy to accept connections on a specific IP. By default, Velocity will listen for connections on all IP addresses on the computer on port 25565. |
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| `motd` | Chat | This allows you to change the message shown to players when they add your server to their server list. You can use [MiniMessage format](https://docs.advntr.dev/minimessage/format.html). |
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| `motd` | Chat | This allows you to change the message shown to players when they add your server to their server list. You can use [MiniMessage format](/adventure/minimessage/format/). |
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| `show-max-players` | Integer | This allows you to customize the number of "maximum" players in the player's server list. Note that Velocity doesn't have a maximum number of players it supports. |
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| `online-mode` | Boolean | Should we authenticate players with Mojang? By default, this is on. |
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| `force-key-authentication` | Boolean | Should the proxy enforce the new public key security standard? By default, this is on. |

src/content/docs/velocity/dev/how-to/porting-from-velocity-1.md

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## Removal of legacy dependencies
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We removed all support for the old `text` 3 library. For `text` 3.x.x (and all the APIs that depend
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on it), direct equivalents are available in [Adventure](https://docs.advntr.dev/), which was
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on it), direct equivalents are available in [Adventure](/adventure/), which was
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introduced in Velocity 1.1.0.
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`toml4j`, deprecated in Velocity 1.1.0 (as it is no longer maintained), has not been removed to

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