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Description
BYOND Version
N/A
Issue Description
[2025-10-22T16:46:48] Runtime in code/__HELPERS/game.dm:116: Cannot read null.x
proc name: get dist euclidian (/proc/get_dist_euclidian)
usr: The maintenance drone (356) (XXX) (/mob/living/silicon/robot/drone)
usr.loc: The floor (85,99,2) (/turf/simulated/floor/plasteel/white)
src: null
call stack:
get dist euclidian(null, the floor (85,99,2) (/turf/simulated/floor/plasteel/white))
the space cleaner (/obj/item/reagent_containers/spray/cleaner/drone): spray
ImmediateInvokeAsync(the space cleaner (/obj/item/reagent_containers/spray/cleaner/drone), "spray", the cyborg module (/atom/movable/screen/robot/module))
the space cleaner (/obj/item/reagent_containers/spray/cleaner/drone): normal_act
the space cleaner (/obj/item/reagent_containers/spray/cleaner/drone): interact_with_atom
the space cleaner (/obj/item/reagent_containers/spray/cleaner/drone): ranged_interact_with_atom
the cyborg module (/atom/movable/screen/robot/module): base_ranged_item_interaction
the maintenance drone (356) (/mob/living/silicon/robot/drone): ClickOn
the cyborg module (/atom/movable/screen/robot/module): Click
the cyborg module (/atom/movable/screen/robot/module): Click
the cyborg module (/atom/movable/screen/robot/module): Click
XXX (/client): Click
What did you expect to happen?
No runtimes
What happened instead?
runtimes
Why is this bad/What are the consequences?
runtimes bad
Steps to reproduce the issue.
probably spraying on something on the same tile? unsure
When did the problem start happening?
that spraybottle change we merged yesterday
Extra information
No response
Relevant log output/runtime error
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