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Release v3.0
1 parent 3aa523d commit cc0bb96

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3 files changed

+30
-17
lines changed

3 files changed

+30
-17
lines changed

data/LicensePlates.txt

Lines changed: 17 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -1,13 +1,13 @@
11
P4R1K
22
FRYT3RP
3-
123R0B0
3+
123R0B0T
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5P33DY
55
M0X1
66
HUG0 0N3
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G1B5T4CK
88

99
N4BN00B
10-
M4T3CZK
10+
M4T3CZK0
1111
V31G4R
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1GU4N4
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5R3W0
@@ -22,16 +22,18 @@ JUR4YJ
2222
5H1N3
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T4R45
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25-
DRDR3
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L0RDM4U5
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M1CH43L
28-
FR4NKL1N
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L4M4R
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B1RD
31-
P1G
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C4T
33-
D0G
34-
VR00M
35-
GT4K1D
36-
N1K0
37-
R0M4N
25+
DRDR3 0.5
26+
L0RDM4U5 0.5
27+
M1CH43L 0.5
28+
FR4NKL1N 0.5
29+
L4M4R 0.5
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B1RD 0.5
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P1G 0.5
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C4T 0.5
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D0G 0.5
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VR00M 0.5
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GT4K1D 0.5
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N1K0 0.5
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R0M4N 0.5
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4102222A 0.5
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DR4G0NFF 0.5

src/common/common.cc

Lines changed: 11 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -7,6 +7,7 @@
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#include "logger.hh"
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#include <rage.hh>
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#include <Natives.hh>
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#include <cstdlib>
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#include <system_error>
1112

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void (*gameSkeleton__Init) (gameSkeleton *, uint32_t);
@@ -97,6 +98,16 @@ Common::GetRainbomizerFileName (const std::string &name,
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std::string baseDir
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= GetGameDirRelativePathA (("rainbomizer/" + subdirs).c_str ());
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101+
if (!std::filesystem::exists (baseDir))
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{
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MessageBox (NULL,
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"Failed to locate Rainbomizer Data "
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"Directory.\n\nPlease reinstall the mod following "
106+
"the instructions in the README.",
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"You fool!", MB_ICONHAND);
108+
abort ();
109+
}
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if (temp)
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baseDir = std::filesystem::temp_directory_path ().string ()
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+ "/rainbomizer/" + subdirs;

src/common/logger.cc

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,8 +8,8 @@
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#ifndef NDEBUG
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#define RAINBOMIZER_BUILD "Debug Build: " __DATE__ " " __TIME__
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#else
11-
#define RAINBOMIZER_BUILD "Release v2.1: " __DATE__ " " __TIME__
12-
#define RAINBOMIZER_BUILD_SHORT "Release v2.1"
11+
#define RAINBOMIZER_BUILD "Release v3.0: " __DATE__ " " __TIME__
12+
#define RAINBOMIZER_BUILD_SHORT "Release v3.0"
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#endif
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constexpr int RAINBOMIZER_BUILD_NUMBER =

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