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1 | | -using System.Globalization; |
2 | | -using System.Linq; |
3 | | -using UnityEditor; |
4 | | -using UnityEngine; |
5 | | - |
6 | | -namespace ParkitectAssetEditor.GizmoRenderers |
7 | | -{ |
8 | | - /// <summary> |
9 | | - /// Renders a grid around decos and walls. |
10 | | - /// </summary> |
11 | | - /// <seealso cref="IGizmoRenderer" /> |
12 | | - class TrainRenderer : IGizmoRenderer |
13 | | - { |
14 | | - private Material sceneViewMaterial; |
15 | | - |
16 | | - /// <summary> |
17 | | - /// Determines whether this instance can render the specified asset. |
18 | | - /// </summary> |
19 | | - /// <param name="asset">The asset.</param> |
20 | | - /// <returns> |
21 | | - /// <c>true</c> if this instance can render the specified asset; otherwise, <c>false</c>. |
22 | | - /// </returns> |
23 | | - public bool CanRender(Asset asset) |
24 | | - { |
25 | | - return asset.Type == AssetType.Train; |
26 | | - } |
27 | | - |
28 | | - /// <summary> |
29 | | - /// Renders the specified asset. |
30 | | - /// </summary> |
31 | | - /// <param name="asset">The asset.</param> |
32 | | - public void Render(Asset asset) |
33 | | - { |
34 | | - if (sceneViewMaterial == null) |
35 | | - { |
36 | | - sceneViewMaterial = (Material)AssetDatabase.LoadAssetAtPath("Assets/Editor/SceneViewGhostMaterial.mat", typeof(Material)); |
37 | | - } |
38 | | - |
39 | | - CoasterCar previousCar = asset.LeadCar; |
40 | | - if (asset.Car != null && asset.Car.GameObject != null) |
41 | | - { |
42 | | - if (previousCar != null && previousCar.GameObject != null) |
43 | | - { |
44 | | - GameObject previousCarObject = previousCar.GameObject; |
45 | | - GameObject car = asset.Car.GameObject; |
46 | | - |
47 | | - float lengthAxis = 0; |
48 | | - Transform backAxisMarker = previousCarObject.transform.Find("backAxis"); |
49 | | - if (backAxisMarker != null) |
50 | | - { |
51 | | - lengthAxis = Mathf.Abs(backAxisMarker.localPosition.z); |
52 | | - } |
53 | | - |
54 | | - car.transform.position = previousCarObject.transform.position - previousCarObject.transform.forward * (lengthAxis + previousCar.OffsetBack + asset.Car.OffsetFront); |
55 | | - } |
56 | | - |
57 | | - previousCar = asset.Car; |
58 | | - } |
59 | | - |
60 | | - if (asset.RearCar != null && asset.RearCar.GameObject != null) |
61 | | - { |
62 | | - if (previousCar != null && previousCar.GameObject != null) |
63 | | - { |
64 | | - GameObject previousCarObject = previousCar.GameObject; |
65 | | - GameObject car = asset.RearCar.GameObject; |
66 | | - |
67 | | - float lengthAxis = 0; |
68 | | - Transform backAxisMarker = previousCarObject.transform.Find("backAxis"); |
69 | | - if (backAxisMarker != null) |
70 | | - { |
71 | | - lengthAxis = Mathf.Abs(backAxisMarker.localPosition.z); |
72 | | - } |
73 | | - |
74 | | - car.transform.position = previousCarObject.transform.position - previousCarObject.transform.forward * (lengthAxis + previousCar.OffsetBack + asset.RearCar.OffsetFront); |
75 | | - } |
76 | | - } |
77 | | - |
78 | | - DrawCar(asset.LeadCar); |
79 | | - DrawCar(asset.Car); |
80 | | - DrawCar(asset.RearCar); |
81 | | - } |
82 | | - |
83 | | - private void DrawCar(CoasterCar car) |
84 | | - { |
85 | | - if (car == null || car.GameObject == null) |
86 | | - { |
87 | | - return; |
88 | | - } |
89 | | - |
90 | | - GameObject carGO = car.GameObject; |
91 | | - |
92 | | - Utility.Utility.renderSeatGizmo(carGO); |
93 | | - |
94 | | - Color gizmoColor = Gizmos.color; |
95 | | - Gizmos.color = Color.red; |
96 | | - var seats = carGO. |
97 | | - GetComponentsInChildren<Transform>(true).Where(transform => transform.name.StartsWith("Seat", true, CultureInfo.InvariantCulture)); |
98 | | - |
99 | | - foreach (Transform seatTransform in seats) |
100 | | - { |
101 | | - Vector3 position = seatTransform.position + seatTransform.forward * car.SeatWaypointOffset - Vector3.up * 0.06f; |
102 | | - Gizmos.DrawSphere(position, 0.01f); |
103 | | - } |
104 | | - Gizmos.color = gizmoColor; |
105 | | - |
106 | | - Gizmos.color = Color.white; |
107 | | - Vector3 frontPosition = carGO.transform.position + carGO.transform.forward * car.OffsetFront; |
108 | | - Gizmos.DrawLine(frontPosition, frontPosition + Vector3.up * 0.5f); |
109 | | - Handles.Label(frontPosition + Vector3.up * 0.5f + carGO.transform.forward * 0.1f, "Front"); |
110 | | - |
111 | | - Transform backAxis = carGO.transform.Find("backAxis"); |
112 | | - if (backAxis != null) |
113 | | - { |
114 | | - Vector3 backPosition = backAxis.position; |
115 | | - backPosition -= carGO.transform.forward * car.OffsetBack; |
116 | | - |
117 | | - Gizmos.DrawLine(backPosition, backPosition + Vector3.up * 0.5f); |
118 | | - Handles.Label(backPosition - Vector3.up * 0.1f - carGO.transform.forward * 0.1f, "Back"); |
119 | | - } |
120 | | - |
121 | | - foreach (CoasterRestraints restraints in car.Restraints) |
122 | | - { |
123 | | - var restraintTransforms = carGO. |
124 | | - GetComponentsInChildren<Transform>(true).Where(transform => transform.name.StartsWith(restraints.TransformName, true, CultureInfo.InvariantCulture)); |
125 | | - |
126 | | - foreach (Transform restraintTransform in restraintTransforms) |
127 | | - { |
128 | | - MeshFilter meshFilter = restraintTransform.GetComponent<MeshFilter>(); |
129 | | - if (meshFilter != null) |
130 | | - { |
131 | | - sceneViewMaterial.SetPass(0); |
132 | | - Graphics.DrawMeshNow(meshFilter.sharedMesh, restraintTransform.position, restraintTransform.rotation * Quaternion.Euler(restraints.ClosedAngle, 0, 0)); |
133 | | - sceneViewMaterial.SetPass(1); |
134 | | - Graphics.DrawMeshNow(meshFilter.sharedMesh, restraintTransform.position, restraintTransform.rotation * Quaternion.Euler(restraints.ClosedAngle, 0, 0)); |
135 | | - } |
136 | | - } |
137 | | - } |
138 | | - } |
139 | | - } |
140 | | -} |
| 1 | +using System.Globalization; |
| 2 | +using System.Linq; |
| 3 | +using UnityEditor; |
| 4 | +using UnityEngine; |
| 5 | + |
| 6 | +namespace ParkitectAssetEditor.GizmoRenderers |
| 7 | +{ |
| 8 | + /// <summary> |
| 9 | + /// Renders a grid around decos and walls. |
| 10 | + /// </summary> |
| 11 | + /// <seealso cref="IGizmoRenderer" /> |
| 12 | + class TrainRenderer : IGizmoRenderer |
| 13 | + { |
| 14 | + private Material sceneViewMaterial; |
| 15 | + |
| 16 | + /// <summary> |
| 17 | + /// Determines whether this instance can render the specified asset. |
| 18 | + /// </summary> |
| 19 | + /// <param name="asset">The asset.</param> |
| 20 | + /// <returns> |
| 21 | + /// <c>true</c> if this instance can render the specified asset; otherwise, <c>false</c>. |
| 22 | + /// </returns> |
| 23 | + public bool CanRender(Asset asset) |
| 24 | + { |
| 25 | + return asset.Type == AssetType.Train; |
| 26 | + } |
| 27 | + |
| 28 | + /// <summary> |
| 29 | + /// Renders the specified asset. |
| 30 | + /// </summary> |
| 31 | + /// <param name="asset">The asset.</param> |
| 32 | + public void Render(Asset asset) |
| 33 | + { |
| 34 | + if (sceneViewMaterial == null) |
| 35 | + { |
| 36 | + sceneViewMaterial = (Material)AssetDatabase.LoadAssetAtPath("Assets/Editor/SceneViewGhostMaterial.mat", typeof(Material)); |
| 37 | + } |
| 38 | + |
| 39 | + CoasterCar previousCar = asset.LeadCar; |
| 40 | + if (asset.Car != null && asset.Car.GameObject != null) |
| 41 | + { |
| 42 | + if (previousCar != null && previousCar.GameObject != null) |
| 43 | + { |
| 44 | + GameObject previousCarObject = previousCar.GameObject; |
| 45 | + GameObject car = asset.Car.GameObject; |
| 46 | + |
| 47 | + float lengthAxis = 0; |
| 48 | + Transform backAxisMarker = previousCarObject.transform.Find("backAxis"); |
| 49 | + if (backAxisMarker != null) |
| 50 | + { |
| 51 | + lengthAxis = Mathf.Abs(backAxisMarker.localPosition.z); |
| 52 | + } |
| 53 | + |
| 54 | + car.transform.position = previousCarObject.transform.position - previousCarObject.transform.forward * (lengthAxis + previousCar.OffsetBack + asset.Car.OffsetFront); |
| 55 | + } |
| 56 | + |
| 57 | + previousCar = asset.Car; |
| 58 | + } |
| 59 | + |
| 60 | + if (asset.RearCar != null && asset.RearCar.GameObject != null) |
| 61 | + { |
| 62 | + if (previousCar != null && previousCar.GameObject != null) |
| 63 | + { |
| 64 | + GameObject previousCarObject = previousCar.GameObject; |
| 65 | + GameObject car = asset.RearCar.GameObject; |
| 66 | + |
| 67 | + float lengthAxis = 0; |
| 68 | + Transform backAxisMarker = previousCarObject.transform.Find("backAxis"); |
| 69 | + if (backAxisMarker != null) |
| 70 | + { |
| 71 | + lengthAxis = Mathf.Abs(backAxisMarker.localPosition.z); |
| 72 | + } |
| 73 | + |
| 74 | + car.transform.position = previousCarObject.transform.position - previousCarObject.transform.forward * (lengthAxis + previousCar.OffsetBack + asset.RearCar.OffsetFront); |
| 75 | + } |
| 76 | + } |
| 77 | + |
| 78 | + DrawCar(asset, asset.LeadCar); |
| 79 | + DrawCar(asset, asset.Car); |
| 80 | + DrawCar(asset, asset.RearCar); |
| 81 | + } |
| 82 | + |
| 83 | + private void DrawCar(Asset asset, CoasterCar car) |
| 84 | + { |
| 85 | + if (car == null || car.GameObject == null) |
| 86 | + { |
| 87 | + return; |
| 88 | + } |
| 89 | + |
| 90 | + GameObject carGO = car.GameObject; |
| 91 | + |
| 92 | + Utility.Utility.renderSeatGizmo(carGO, asset.SittingType); |
| 93 | + |
| 94 | + Color gizmoColor = Gizmos.color; |
| 95 | + Gizmos.color = Color.red; |
| 96 | + var seats = carGO. |
| 97 | + GetComponentsInChildren<Transform>(true).Where(transform => transform.name.StartsWith("Seat", true, CultureInfo.InvariantCulture)); |
| 98 | + |
| 99 | + foreach (Transform seatTransform in seats) |
| 100 | + { |
| 101 | + Vector3 position = seatTransform.position + seatTransform.forward * car.SeatWaypointOffset - Vector3.up * 0.06f; |
| 102 | + Gizmos.DrawSphere(position, 0.01f); |
| 103 | + } |
| 104 | + Gizmos.color = gizmoColor; |
| 105 | + |
| 106 | + Gizmos.color = Color.white; |
| 107 | + Vector3 frontPosition = carGO.transform.position + carGO.transform.forward * car.OffsetFront; |
| 108 | + Gizmos.DrawLine(frontPosition, frontPosition + Vector3.up * 0.5f); |
| 109 | + Handles.Label(frontPosition + Vector3.up * 0.5f + carGO.transform.forward * 0.1f, "Front"); |
| 110 | + |
| 111 | + Transform backAxis = carGO.transform.Find("backAxis"); |
| 112 | + if (backAxis != null) |
| 113 | + { |
| 114 | + Vector3 backPosition = backAxis.position; |
| 115 | + backPosition -= carGO.transform.forward * car.OffsetBack; |
| 116 | + |
| 117 | + Gizmos.DrawLine(backPosition, backPosition + Vector3.up * 0.5f); |
| 118 | + Handles.Label(backPosition - Vector3.up * 0.1f - carGO.transform.forward * 0.1f, "Back"); |
| 119 | + } |
| 120 | + |
| 121 | + foreach (CoasterRestraints restraints in car.Restraints) |
| 122 | + { |
| 123 | + var restraintTransforms = carGO. |
| 124 | + GetComponentsInChildren<Transform>(true).Where(transform => transform.name.StartsWith(restraints.TransformName, true, CultureInfo.InvariantCulture)); |
| 125 | + |
| 126 | + foreach (Transform restraintTransform in restraintTransforms) |
| 127 | + { |
| 128 | + MeshFilter meshFilter = restraintTransform.GetComponent<MeshFilter>(); |
| 129 | + if (meshFilter != null) |
| 130 | + { |
| 131 | + sceneViewMaterial.SetPass(0); |
| 132 | + Graphics.DrawMeshNow(meshFilter.sharedMesh, restraintTransform.position, restraintTransform.rotation * Quaternion.Euler(restraints.ClosedAngle, 0, 0)); |
| 133 | + sceneViewMaterial.SetPass(1); |
| 134 | + Graphics.DrawMeshNow(meshFilter.sharedMesh, restraintTransform.position, restraintTransform.rotation * Quaternion.Euler(restraints.ClosedAngle, 0, 0)); |
| 135 | + } |
| 136 | + } |
| 137 | + } |
| 138 | + } |
| 139 | + } |
| 140 | +} |
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