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| 1 | +import Testing |
| 2 | + |
| 3 | +@testable import DispatchAsync |
| 4 | + |
| 5 | +/// Ping-Pong queue test is adapted from the test |
| 6 | +/// [dispatch_pingpong.c in libdispatch](https://github.com/swiftlang/swift-corelibs-libdispatch/blob/main/tests/dispatch_pingpong.c). |
| 7 | +/// |
| 8 | +/// Two queues recursively schedule work on each other N times. The test |
| 9 | +/// succeeds when the hand-off count matches expectations and no deadlock |
| 10 | +/// occurs. |
| 11 | +@Test |
| 12 | +func dispatchPingPongQueues() async throws { |
| 13 | + // NOTE: Original test uses 10_000_000, but that makes for a rather slow |
| 14 | + // unit test. Using 100_000 here as a "close-enough" tradeoff. |
| 15 | + let totalIterations = 100_000 // Total number of hand-offs between ping and pong functions. |
| 16 | + |
| 17 | + let queuePing = DispatchQueue(label: "ping") |
| 18 | + let queuePong = DispatchQueue(label: "pong") |
| 19 | + |
| 20 | + // NOTE: We intentionally use a nonisolated |
| 21 | + // variable here rather than an actor-protected or |
| 22 | + // semaphore-protected variable to force reliance on |
| 23 | + // the separate and serial queues waiting to execute |
| 24 | + // until another value is enqueued. |
| 25 | + // |
| 26 | + // This matches the implementation of the dispatch_pinpong.c test. |
| 27 | + nonisolated(unsafe) var counter = 0 |
| 28 | + |
| 29 | + // Ping |
| 30 | + @Sendable |
| 31 | + func schedulePing(_ iteration: Int, _ continuation: CheckedContinuation<Void, Never>) { |
| 32 | + queuePing.async { |
| 33 | + counter += 1 |
| 34 | + if iteration < totalIterations { |
| 35 | + schedulePong(iteration + 1, continuation) |
| 36 | + } else { |
| 37 | + continuation.resume() |
| 38 | + } |
| 39 | + } |
| 40 | + } |
| 41 | + |
| 42 | + // Pong |
| 43 | + @Sendable |
| 44 | + func schedulePong(_ iteration: Int, _ continuation: CheckedContinuation<Void, Never>) { |
| 45 | + queuePong.async { |
| 46 | + counter += 1 |
| 47 | + schedulePing(iteration, continuation) |
| 48 | + } |
| 49 | + } |
| 50 | + |
| 51 | + await withCheckedContinuation { continuation in |
| 52 | + // Start the chain. Chain will resume continuation when totalIterations |
| 53 | + // have been reached. |
| 54 | + schedulePing(0, continuation) |
| 55 | + } |
| 56 | + |
| 57 | + let finalCount = counter |
| 58 | + // Each iteration performs two increments (ping + pong) |
| 59 | + #expect(finalCount == totalIterations * 2 + 1) // + 1 is for the final ping increment on the final iteration where i==totalIterations |
| 60 | +} |
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