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Reducing fractal base has no effect #18

@dgramsey

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@dgramsey

The culprit appears to be this line:

let cost=FGH(game.fractalEngine[x-1].level.add(1),EN(game.fractalBase)).times(EN(game.fractalShift).tetr(3))

It should suffice to change "game.fractalBase" to "getFractalBase()". At that point, you can probably get rid of the game.fractalBase variable entirely.

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