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This repository was archived by the owner on Oct 21, 2025. It is now read-only.
Unify distance to enemy configuration for close combat
Bunch of these sources are not melee/projectile specific anymore so splitting
the configuration doesnt rly work properly (and just 1 config is fine anyway always)
ClosesPathOfBuildingCommunity/PathOfBuilding-PoE2#206
Signed-off-by: Tomas Slusny <[email protected]>
{ var="skillPierceCount", type="count", label="# of times Skill has Pierced:", ifStat="PiercedCount", ifFlag="piercing", apply=function(val, modList, enemyModList)
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
-1Lines changed: 0 additions & 1 deletion
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@@ -2739,7 +2739,6 @@ local specialModList = {
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["you gain (%d+)%% increased area of effect for each mine"] = function(num) return { mod("AreaOfEffect", "INC", num, { type = "PerStat", stat = "ActiveMineLimit" }) } end,
["deal up to (%d+)%% more melee damage to enemies, based on proximity"] = function(num) return { mod("Damage", "MORE", num, nil, bor(ModFlag.Attack, ModFlag.Melee), { type = "MeleeProximity", ramp = {1,0} }) } end,
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["cannot be stunned while leeching"] = { flag("StunImmune", { type = "Condition", var = "Leeching" }), },
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["you are immune to bleeding while leeching"] = { flag("BleedImmune", { type = "Condition", var = "Leeching" }), },
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["life leech effects are not removed at full life"] = { flag("CanLeechLifeOnFullLife") },
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