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Commit 26b263b

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justjuangui
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fix: WeaponSet passive tree nodes applied correctly base on Weapon Set from items
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src/Modules/CalcSetup.lua

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@@ -730,6 +730,9 @@ function calcs.initEnv(build, mode, override, specEnv)
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modDB:NewMod("Multiplier:AllocatedLifeMastery", "BASE", allocatedMasteryTypes["Life Mastery"])
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end
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-- add Conditional WeaponnSet# base on weapon set from item
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modDB:NewMod("Condition:WeaponSet" .. (build.itemsTab.activeItemSet.useSecondWeaponSet and 2 or 1) , "FLAG", true, "Weapon Set")
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-- Build and merge item modifiers, and create list of radius jewels
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if not accelerate.requirementsItems then
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local items = {}

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