@@ -601,16 +601,6 @@ local configSettings = {
601601 { var = " multiplierWarcryPower" , type = " count" , label = " Warcry Power:" , ifFlag = " UsesWarcryPower" , tooltip = " Power determines how strong your Warcry buffs will be, and is based on the total strength of nearby enemies.\n Power is assumed to be 20 if your target is a Boss, but you can override it here if necessary.\n\t Each Normal enemy grants 1 Power\n\t Each Magic enemy grants 2 Power\n\t Each Rare enemy grants 10 Power\n\t Each Unique enemy grants 20 Power" , apply = function (val , modList , enemyModList )
602602 modList :NewMod (" WarcryPower" , " OVERRIDE" , val , " Config" )
603603 end },
604- { label = " Wave of Conviction:" , ifSkill = " Wave of Conviction" },
605- { var = " waveOfConvictionExposureType" , type = " list" , label = " Exposure Type:" , ifSkill = " Wave of Conviction" , list = {{val = 0 ,label = " None" },{val = " Fire" ,label = " ^xB97123Fire" },{val = " Cold" ,label = " ^x3F6DB3Cold" },{val = " Lightning" ,label = " ^xADAA47Lightning" }}, apply = function (val , modList , enemyModList )
606- if val == " Fire" then
607- modList :NewMod (" Condition:WaveOfConvictionFireExposureActive" , " FLAG" , true , " Config" )
608- elseif val == " Cold" then
609- modList :NewMod (" Condition:WaveOfConvictionColdExposureActive" , " FLAG" , true , " Config" )
610- elseif val == " Lightning" then
611- modList :NewMod (" Condition:WaveOfConvictionLightningExposureActive" , " FLAG" , true , " Config" )
612- end
613- end },
614604 { label = " Wind Dancer:" , ifSkill = " Wind Dancer" },
615605 { var = " windDancerStacks" , type = " count" , label = " # of Wind Dancer Stacks:" , ifSkill = " Wind Dancer" , apply = function (val , modList , enemyModList )
616606 modList :NewMod (" Multiplier:WindDancerStacks" , " BASE" , val , " Config" )
@@ -1603,14 +1593,14 @@ Huge sets the radius to 11.
16031593 { var = " multiplierFreezeShockIgniteOnEnemy" , type = " count" , label = " # of ^x3F6DB3Freeze ^7/ ^xADAA47Shock ^7/ ^xB97123Ignite ^7on enemy:" , ifMult = " FreezeShockIgniteOnEnemy" , apply = function (val , modList , enemyModList )
16041594 modList :NewMod (" Multiplier:FreezeShockIgniteOnEnemy" , " BASE" , val , " Config" , { type = " Condition" , var = " Effective" })
16051595 end },
1606- { var = " conditionEnemyFireExposure" , type = " check" , label = " Is the enemy Exposed to ^xB97123Fire?" , ifFlag = " applyFireExposure" , tooltip = " This applies -10 % ^xB97123Fire Resistance ^7to the enemy." , apply = function (val , modList , enemyModList )
1607- enemyModList :NewMod (" FireExposure" , " BASE" , - 10 , " Config" , { type = " Condition" , var = " Effective" }, { type = " ActorCondition" , actor = " enemy" , var = " CanApplyFireExposure" })
1596+ { var = " conditionEnemyFireExposure" , type = " check" , label = " Is the enemy Exposed to ^xB97123Fire?" , ifFlag = " applyFireExposure" , tooltip = " This applies -20 % ^xB97123Fire Resistance ^7to the enemy." , apply = function (val , modList , enemyModList )
1597+ enemyModList :NewMod (" FireExposure" , " BASE" , - 20 , " Config" , { type = " Condition" , var = " Effective" }, { type = " ActorCondition" , actor = " enemy" , var = " CanApplyFireExposure" })
16081598 end },
1609- { var = " conditionEnemyColdExposure" , type = " check" , label = " Is the enemy Exposed to ^x3F6DB3Cold?" , ifFlag = " applyColdExposure" , tooltip = " This applies -10 % ^x3F6DB3Cold Resistance ^7to the enemy." , apply = function (val , modList , enemyModList )
1610- enemyModList :NewMod (" ColdExposure" , " BASE" , - 10 , " Config" , { type = " Condition" , var = " Effective" }, { type = " ActorCondition" , actor = " enemy" , var = " CanApplyColdExposure" })
1599+ { var = " conditionEnemyColdExposure" , type = " check" , label = " Is the enemy Exposed to ^x3F6DB3Cold?" , ifFlag = " applyColdExposure" , tooltip = " This applies -20 % ^x3F6DB3Cold Resistance ^7to the enemy." , apply = function (val , modList , enemyModList )
1600+ enemyModList :NewMod (" ColdExposure" , " BASE" , - 20 , " Config" , { type = " Condition" , var = " Effective" }, { type = " ActorCondition" , actor = " enemy" , var = " CanApplyColdExposure" })
16111601 end },
1612- { var = " conditionEnemyLightningExposure" , type = " check" , label = " Is the enemy Exposed to ^xADAA47Lightning?" , ifFlag = " applyLightningExposure" , tooltip = " This applies -10 % ^xADAA47Lightning Resistance ^7to the enemy." , apply = function (val , modList , enemyModList )
1613- enemyModList :NewMod (" LightningExposure" , " BASE" , - 10 , " Config" , { type = " Condition" , var = " Effective" }, { type = " ActorCondition" , actor = " enemy" , var = " CanApplyLightningExposure" })
1602+ { var = " conditionEnemyLightningExposure" , type = " check" , label = " Is the enemy Exposed to ^xADAA47Lightning?" , ifFlag = " applyLightningExposure" , tooltip = " This applies -20 % ^xADAA47Lightning Resistance ^7to the enemy." , apply = function (val , modList , enemyModList )
1603+ enemyModList :NewMod (" LightningExposure" , " BASE" , - 20 , " Config" , { type = " Condition" , var = " Effective" }, { type = " ActorCondition" , actor = " enemy" , var = " CanApplyLightningExposure" })
16141604 end },
16151605 { var = " conditionEnemyIntimidated" , type = " check" , label = " Is the enemy Intimidated?" , tooltip = " Intimidated enemies take 10% increased Attack Damage." , apply = function (val , modList , enemyModList )
16161606 enemyModList :NewMod (" Condition:Intimidated" , " FLAG" , true , " Config" , { type = " Condition" , var = " Effective" })
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