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Commit 66cc02d

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LocalIdentity
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Support Renly's Training Ascendancy node
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-1
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2 files changed

+4
-1
lines changed

src/Data/ModCache.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2501,7 +2501,7 @@ c["Gain 30% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keyw
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c["Gain 30% of Maximum Mana as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=30}},nil}
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c["Gain 35 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=35}},nil}
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c["Gain 35% of Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsChaos",type="BASE",value=35}},nil}
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c["Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=40}},"% Base instead of the Shield's value "}
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c["Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value"]={{[1]={[1]={type="Condition",var="UsingShield"},flags=0,keywordFlags=0,name="ReplaceShieldBlock",type="OVERRIDE",value=40}},nil}
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c["Gain 40% of Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsChaos",type="BASE",value=40}},nil}
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c["Gain 5 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=5}},nil}
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c["Gain 5 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=5}},nil}

src/Modules/ModParser.lua

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -2587,6 +2587,9 @@ local specialModList = {
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["gain (%d+)%% chance to block from equipped shield instead of the shield's value"] = function(num) return {
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mod("ReplaceShieldBlock", "OVERRIDE", num, { type = "Condition", var = "UsingShield" } )
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} end,
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["gain (%d+)%% base chance to block from equipped shield instead of the shield's value"] = function(num) return {
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mod("ReplaceShieldBlock", "OVERRIDE", num, { type = "Condition", var = "UsingShield" } )
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} end,
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["deal (%d+)%% more damage with hits and ailments to rare and unique enemies for each second they've ever been in your presence, up to a maximum of (%d+)%%"] = function(num, _, limit) return {
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mod("Damage", "MORE", num, nil, 0, bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "Multiplier", var = "EnemyPresenceSeconds", actor = "enemy", limit = tonumber(limit) }, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
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} end,

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