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Prepare release 0.2.0
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CHANGELOG.md

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# Changelog
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## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (2025/01/19)
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- Fix parsing for Grand Spectrum [\#46](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46) ([deathbeam](https://github.com/deathbeam))
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# Changelog
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## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (19/01/2025)
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[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0)
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<!-- Release notes generated using configuration in .github/release.yml at dev -->
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## What's Changed
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### New to Path of Building
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- Clicking on the skill passives display cycles through Weapon passive allocation modes [\#43](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/43) ([trompetin17](https://github.com/justjuangui))
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- Add support for +Elemental Spell levels [\#21](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/21) ([deathbeam](https://github.com/deathbeam))
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- Add support for Concoction skills [\#26](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/26) ([LocalIdentity](https://github.com/LocalIdentity))
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- Add support for Offering Skills [\#60](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/60) ([LocalIdentity](https://github.com/LocalIdentity))
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- Add support for Feeding Frenzy [\#59](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/59) ([LocalIdentity](https://github.com/LocalIdentity))
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- Add support for Armour applying to Elemental Damage Taken [\#57](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/57) ([Edvinas-Smita](https://github.com/Edvinas-Smita))
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- Add support for Small/Notable Passive mods on all Time-Lost Jewels [\#48](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/48) ([Peechey](https://github.com/Peechey))
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- Add Support for Renly's Training Ascendancy node [\#34](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/34) ([LocalIdentity](https://github.com/LocalIdentity))
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- Add support for Radius mods on Time-Lost Jewels [\#33](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/33) ([etojuice](https://github.com/etojuice))
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- Add support for Minions inheriting player Dexterity [\#58](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/58) ([LocalIdentity](https://github.com/LocalIdentity))
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- Add Support for Blood Magic Keystone [\#35](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/35) ([hugocornago](https://github.com/hugocornago))
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- Add Glimpse of Chaos [\#41](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/41) ([TPlant](https://github.com/PJacek))
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- Add support for Breach Ring quality [\#47](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/47) ([Lexy](https://github.com/learn2draw))
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- Add support for 8s Recoup and new mods [\#54](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/54) ([LocalIdentity](https://github.com/LocalIdentity))
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- Add support for all damage conversion (like Avatar of Fire) [\#53](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/53) ([deathbeam](https://github.com/deathbeam))
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- Add support for parsing Damage gain as (without as extra) [\#56](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/56) ([deathbeam](https://github.com/deathbeam))
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- Add support for importing builds from PoE2DB [\#27](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/27) ([Peechey](https://github.com/Peechey))
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- Add support for importing builds from poe2.ninja [\#45](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/45) ([rasmuskl](https://github.com/rasmuskl))
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### Fixed Crashes
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- Fix common crash when allocating Infernal Hound or equipping Minion Skills [\#1](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/1) ([Paliak](https://github.com/paliak))
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- Fix crash when allocating some nodes with weapon set passives [\#7](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/7) ([trompetin17](https://github.com/justjuangui))
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- Fix crash when using Deep Cuts or Deadly Poison [\#3](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/3) ([deathbeam](https://github.com/deathbeam))
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- Fix crash when allocating Explosive Impact [\#13](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/13) ([Peechey](https://github.com/Peechey))
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- Fix crash when searching for Skill Gems [\#17](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/17) ([deathbeam](https://github.com/deathbeam))
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- Fix crash when viewing breakdown of nodes in starting Witch area [\#32](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/32) ([trompetin17](https://github.com/justjuangui))
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### User Interface
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- Fix node power visuals while processing/calculating [\#25](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/25) ([trompetin17](https://github.com/justjuangui))
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- Change config option to use 1 Enemy Distance value [\#36](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/36) ([deathbeam](https://github.com/deathbeam))
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- Fix weapon tree hotkey overriding other tree hotkeys [\#38](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/38) ([Wires77](https://github.com/Wires77))
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- Increased hover range for Skill Tree nodes [\#16](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/16) ([trompetin17](https://github.com/justjuangui))
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- Remove Ward displays and update Spirit color [\#19](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/19) ([Peechey](https://github.com/Peechey))
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### Fixed Calculations
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- Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers [\#31](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/31) ([TPlant](https://github.com/PJacek))
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- Fix Widowhail & other Quiver bonus scaling [\#40](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/40) ([Nostrademous](https://github.com/Nostrademous))
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- Fix Arrow Speed not applying to Feathered Fletchingnode [\#50](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/50) ([LocalIdentity](https://github.com/LocalIdentity))
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- Fix Explosion damage for Frozen Locus and Shattering Palm [\#49](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/49) ([LocalIdentity](https://github.com/LocalIdentity))
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- Fix calculation of Base Evasion from levels [\#51](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/51) ([LocalIdentity](https://github.com/LocalIdentity))
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- Update chaos damage taken to deal double damage to Energy Shield [\#62](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/62) ([Edvinas-Smita](https://github.com/Edvinas-Smita))
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- Fix export of uniques [\#44](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/44) ([TPlant](https://github.com/PJacek))
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### Fixed Behaviours
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- Fix Weapon Set passives on Tree not applying correctly [\#29](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/29) ([trompetin17](https://github.com/justjuangui))
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- Fix slot-specific defence stat scaling [\#52](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/52) ([Edvinas-Smita](https://github.com/Edvinas-Smita))
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- Fix Innervation not applying to other skills [\#23](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/23) ([LocalIdentity](https://github.com/LocalIdentity))
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- Fix Against the Darkness applying to Attribute nodes [\#24](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/24) ([Peechey](https://github.com/Peechey))
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- Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills [\#22](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/22) ([Peechey](https://github.com/Peechey))
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- Fix Seismic Cry being treated as an Attack instead of a hit [\#42](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/42) ([LocalIdentity](https://github.com/LocalIdentity))
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changelog.txt

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VERSION[0.2.0][2025/01/19]
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[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0)
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<!-- Release notes generated using configuration in .github/release.yml at dev -->
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* Clicking on the skill passives display cycles through Weapon passive allocation modes (trompetin17)
8+
* Add support for +Elemental Spell levels (deathbeam)
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* Add support for Concoction skills (LocalIdentity)
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* Add support for Offering Skills (LocalIdentity)
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* Add support for Feeding Frenzy (LocalIdentity)
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* Add support for Armour applying to Elemental Damage Taken (Edvinas-Smita)
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* Add support for Small/Notable Passive mods on all Time-Lost Jewels (Peechey)
14+
* Add Support for Renly's Training Ascendancy node (LocalIdentity)
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* Add support for Radius mods on Time-Lost Jewels (etojuice)
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* Add support for Minions inheriting player Dexterity (LocalIdentity)
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* Add Support for Blood Magic Keystone (hugocornago)
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* Add Glimpse of Chaos (TPlant)
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* Add support for Breach Ring quality (Lexy)
20+
* Add support for 8s Recoup and new mods (LocalIdentity)
21+
* Add support for all damage conversion (like Avatar of Fire) (deathbeam)
22+
* Add support for parsing Damage gain as (without as extra) (deathbeam)
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* Add support for importing builds from PoE2DB (Peechey)
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* Add support for importing builds from poe2.ninja (rasmuskl)
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--- Fixed Crashes ---
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* Fix common crash when allocating Infernal Hound or equipping Minion Skills (Paliak)
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* Fix crash when allocating some nodes with weapon set passives (trompetin17)
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* Fix crash when using Deep Cuts or Deadly Poison (deathbeam)
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* Fix crash when allocating Explosive Impact (Peechey)
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* Fix crash when searching for Skill Gems (deathbeam)
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* Fix crash when viewing breakdown of nodes in starting Witch area (trompetin17)
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--- User Interface ---
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* Fix node power visuals while processing/calculating (trompetin17)
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* Change config option to use 1 Enemy Distance value (deathbeam)
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* Fix weapon tree hotkey overriding other tree hotkeys (Wires77)
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* Increased hover range for Skill Tree nodes (trompetin17)
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* Remove Ward displays and update Spirit color (Peechey)
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--- Fixed Calculations ---
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* Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers (TPlant)
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* Fix Widowhail & other Quiver bonus scaling (Nostrademous)
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* Fix Arrow Speed not applying to Feathered Fletchingnode (LocalIdentity)
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* Fix Explosion damage for Frozen Locus and Shattering Palm (LocalIdentity)
43+
* Fix calculation of Base Evasion from levels (LocalIdentity)
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* Update chaos damage taken to deal double damage to Energy Shield (Edvinas-Smita)
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* Fix export of uniques (TPlant)
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--- Fixed Behaviours ---
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* Fix Weapon Set passives on Tree not applying correctly (trompetin17)
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* Fix slot-specific defence stat scaling (Edvinas-Smita)
49+
* Fix Innervation not applying to other skills (LocalIdentity)
50+
* Fix Against the Darkness applying to Attribute nodes (Peechey)
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* Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills (Peechey)
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* Fix Seismic Cry being treated as an Attack instead of a hit (LocalIdentity)
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VERSION[0.1.0][18/01/2025]
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Hello Exiles,

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