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This repository was archived by the owner on Oct 21, 2025. It is now read-only.
elseifenv.modDB.multipliers["CorruptedMagicJewelEffect"] anditem.type=="Jewel" anditem.rarity=="MAGIC" anditem.corruptedandslot.nodeIdanditem.base.subType~="Charm" then
["has no attribute requirements"] = { flag("NoAttributeRequirements") },
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-- Skill modifiers
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-
["([%+%-]%d+)%% to quality of all skills"] = function(num) return { mod("GemProperty", "LIST", { keyword = "grants_active_skill", key = "quality", value = num }) } end,
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["([%+%-]%d+)%% to quality of all skills"] = function(num) return { mod("GemProperty", "LIST", { keyword = "grants_active_skill", key = "quality", value = num, keyOfScaledMod = "value" }) } end,
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["([%+%-]%d+)%%? to (%a+) of all ?([%a%- ]*) skills"] = function(num, _, property, type)
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if type == "" then type = "all" end
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return { mod("GemProperty", "LIST", { keyword = type, key = property, value = num }) }
["gems socketed in red sockets have [%+%-](%d+) to level"] = function(num) return { mod("GemProperty", "LIST", { keyword = "all", key = "level", value = num }, { type = "SocketedIn", slotName = "{SlotName}", socketColor = "R" }) } end,
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["gems socketed in green sockets have [%+%-](%d+)%% to quality"] = function(num) return { mod("GemProperty", "LIST", { keyword = "all", key = "quality", value = num }, { type = "SocketedIn", slotName = "{SlotName}", socketColor = "G" }) } end,
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["gems socketed in red sockets have [%+%-](%d+) to level"] = function(num) return { mod("GemProperty", "LIST", { keyword = "all", key = "level", value = num, keyOfScaledMod = "value" }, { type = "SocketedIn", slotName = "{SlotName}", socketColor = "R" }) } end,
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["gems socketed in green sockets have [%+%-](%d+)%% to quality"] = function(num) return { mod("GemProperty", "LIST", { keyword = "all", key = "quality", value = num, keyOfScaledMod = "value" }, { type = "SocketedIn", slotName = "{SlotName}", socketColor = "G" }) } end,
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["%+(%d+)%% to fire resistance when socketed with a red gem"] = function(num) return { mod("SocketProperty", "LIST", { value = mod("FireResist", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}", keyword = "strength", sockets = {1} }) } end,
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["%+(%d+)%% to cold resistance when socketed with a green gem"] = function(num) return { mod("SocketProperty", "LIST", { value = mod("ColdResist", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}", keyword = "dexterity", sockets = {1} }) } end,
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["%+(%d+)%% to lightning resistance when socketed with a blue gem"] = function(num) return { mod("SocketProperty", "LIST", { value = mod("LightningResist", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}", keyword = "intelligence", sockets = {1} }) } end,
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