From 4bb49f4c00622a4a2374a319d4c5b02823aa6b04 Mon Sep 17 00:00:00 2001 From: Peechey <92683202+Peechey@users.noreply.github.com> Date: Sat, 18 Jan 2025 10:37:12 -0600 Subject: [PATCH] change Spirit color to RARE, remove Ward from displayStats and CalcSections --- src/Data/Global.lua | 2 +- src/Modules/BuildDisplayStats.lua | 2 -- src/Modules/CalcSections.lua | 14 -------------- 3 files changed, 1 insertion(+), 17 deletions(-) diff --git a/src/Data/Global.lua b/src/Data/Global.lua index e5f507af8..059890f80 100644 --- a/src/Data/Global.lua +++ b/src/Data/Global.lua @@ -63,7 +63,7 @@ colorCodes.INTELLIGENCE = colorCodes.WITCH colorCodes.LIFE = colorCodes.MARAUDER colorCodes.MANA = colorCodes.WITCH -colorCodes.SPIRIT = colorCodes.SHAPER +colorCodes.SPIRIT = colorCodes.RARE colorCodes.ES = colorCodes.SOURCE colorCodes.WARD = colorCodes.RARE colorCodes.ARMOUR = colorCodes.NORMAL diff --git a/src/Modules/BuildDisplayStats.lua b/src/Modules/BuildDisplayStats.lua index 9df2c5fec..c3b627efa 100644 --- a/src/Modules/BuildDisplayStats.lua +++ b/src/Modules/BuildDisplayStats.lua @@ -139,8 +139,6 @@ local displayStats = { { stat = "EnergyShieldLeechGainRate", label = "ES Leech/On Hit Rate", color = colorCodes.ES, fmt = ".1f", compPercent = true }, { stat = "EnergyShieldLeechGainPerHit", label = "ES Leech/Gain per Hit", color = colorCodes.ES, fmt = ".1f", compPercent = true }, { }, - { stat = "Ward", label = "Ward", fmt = "d", color = colorCodes.WARD, compPercent = true }, - { }, { stat = "Rage", label = "Rage", fmt = "d", color = colorCodes.RAGE, compPercent = true }, { stat = "RageRegenRecovery", label = "Rage Regen", fmt = ".1f", color = colorCodes.RAGE, compPercent = true }, { }, diff --git a/src/Modules/CalcSections.lua b/src/Modules/CalcSections.lua index dadc6e0cf..bdc7fe5c4 100644 --- a/src/Modules/CalcSections.lua +++ b/src/Modules/CalcSections.lua @@ -1532,20 +1532,6 @@ return { }, }, } } } }, -{ 1, "Ward", 2, colorCodes.WARD, {{ defaultCollapsed = false, label = "Ward", data = { - extra = "{0:output:Ward}", - { label = "Base from Armours", { format = "{0:output:Gear:Ward}", { breakdown = "Ward", gearOnly = true }, }, }, - { label = "Global Base", { format = "{0:mod:1}", { modName = "Ward", modType = "BASE" }, }, }, - { label = "Inc. from Tree", { format = "{0:mod:1}%", { modName = "Ward", modType = "INC", modSource = "Tree" }, }, }, - { label = "Total Increased", { format = "{0:mod:1}%", { modName = { "Ward", "Defences" }, modType = "INC" }, }, }, - { label = "Total More", { format = "{0:mod:1}%", { modName = { "Ward", "Defences" }, modType = "MORE" }, }, }, - { label = "Total", { format = "{0:output:Ward}", { breakdown = "Ward" }, }, }, - { label = "Recharge Delay", { format = "{2:output:WardRechargeDelay}s", - { breakdown = "WardRechargeDelay" }, - { modName = "WardRechargeFaster" }, - }, }, -} } -} }, -- secondary defenses { 1, "Resist", 3, colorCodes.DEFENCE, {{ defaultCollapsed = false, label = "Resists", data = { extra = colorCodes.FIRE.."{0:output:FireResist}+{0:output:FireResistOverCap}^7/"..colorCodes.COLD.."{0:output:ColdResist}+{0:output:ColdResistOverCap}^7/"..colorCodes.LIGHTNING.."{0:output:LightningResist}+{0:output:LightningResistOverCap}",