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2 changes: 1 addition & 1 deletion src/Data/Global.lua
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,7 @@ colorCodes.INTELLIGENCE = colorCodes.WITCH

colorCodes.LIFE = colorCodes.MARAUDER
colorCodes.MANA = colorCodes.WITCH
colorCodes.SPIRIT = colorCodes.SHAPER
colorCodes.SPIRIT = colorCodes.RARE
colorCodes.ES = colorCodes.SOURCE
colorCodes.WARD = colorCodes.RARE
colorCodes.ARMOUR = colorCodes.NORMAL
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2 changes: 0 additions & 2 deletions src/Modules/BuildDisplayStats.lua
Original file line number Diff line number Diff line change
Expand Up @@ -139,8 +139,6 @@ local displayStats = {
{ stat = "EnergyShieldLeechGainRate", label = "ES Leech/On Hit Rate", color = colorCodes.ES, fmt = ".1f", compPercent = true },
{ stat = "EnergyShieldLeechGainPerHit", label = "ES Leech/Gain per Hit", color = colorCodes.ES, fmt = ".1f", compPercent = true },
{ },
{ stat = "Ward", label = "Ward", fmt = "d", color = colorCodes.WARD, compPercent = true },
{ },
{ stat = "Rage", label = "Rage", fmt = "d", color = colorCodes.RAGE, compPercent = true },
{ stat = "RageRegenRecovery", label = "Rage Regen", fmt = ".1f", color = colorCodes.RAGE, compPercent = true },
{ },
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14 changes: 0 additions & 14 deletions src/Modules/CalcSections.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1532,20 +1532,6 @@ return {
}, },
} }
} },
{ 1, "Ward", 2, colorCodes.WARD, {{ defaultCollapsed = false, label = "Ward", data = {
extra = "{0:output:Ward}",
{ label = "Base from Armours", { format = "{0:output:Gear:Ward}", { breakdown = "Ward", gearOnly = true }, }, },
{ label = "Global Base", { format = "{0:mod:1}", { modName = "Ward", modType = "BASE" }, }, },
{ label = "Inc. from Tree", { format = "{0:mod:1}%", { modName = "Ward", modType = "INC", modSource = "Tree" }, }, },
{ label = "Total Increased", { format = "{0:mod:1}%", { modName = { "Ward", "Defences" }, modType = "INC" }, }, },
{ label = "Total More", { format = "{0:mod:1}%", { modName = { "Ward", "Defences" }, modType = "MORE" }, }, },
{ label = "Total", { format = "{0:output:Ward}", { breakdown = "Ward" }, }, },
{ label = "Recharge Delay", { format = "{2:output:WardRechargeDelay}s",
{ breakdown = "WardRechargeDelay" },
{ modName = "WardRechargeFaster" },
}, },
} }
} },
-- secondary defenses
{ 1, "Resist", 3, colorCodes.DEFENCE, {{ defaultCollapsed = false, label = "Resists", data = {
extra = colorCodes.FIRE.."{0:output:FireResist}+{0:output:FireResistOverCap}^7/"..colorCodes.COLD.."{0:output:ColdResist}+{0:output:ColdResistOverCap}^7/"..colorCodes.LIGHTNING.."{0:output:LightningResist}+{0:output:LightningResistOverCap}",
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