From 26b263bedf3f47607aa140c03ba4ba51ff5cba20 Mon Sep 17 00:00:00 2001 From: justjuangui Date: Sat, 18 Jan 2025 14:15:06 -0500 Subject: [PATCH] fix: WeaponSet passive tree nodes applied correctly base on Weapon Set from items --- src/Modules/CalcSetup.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/Modules/CalcSetup.lua b/src/Modules/CalcSetup.lua index 48485287..40c95cb7 100644 --- a/src/Modules/CalcSetup.lua +++ b/src/Modules/CalcSetup.lua @@ -730,6 +730,9 @@ function calcs.initEnv(build, mode, override, specEnv) modDB:NewMod("Multiplier:AllocatedLifeMastery", "BASE", allocatedMasteryTypes["Life Mastery"]) end + -- add Conditional WeaponnSet# base on weapon set from item + modDB:NewMod("Condition:WeaponSet" .. (build.itemsTab.activeItemSet.useSecondWeaponSet and 2 or 1) , "FLAG", true, "Weapon Set") + -- Build and merge item modifiers, and create list of radius jewels if not accelerate.requirementsItems then local items = {}