From d60729d9dd95a038bc6ee3f4a65166c918161ce6 Mon Sep 17 00:00:00 2001 From: PJacek Date: Sat, 18 Jan 2025 20:22:57 +0100 Subject: [PATCH] Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers --- src/Data/SkillStatMap.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Data/SkillStatMap.lua b/src/Data/SkillStatMap.lua index c8a076066..e8cf54005 100644 --- a/src/Data/SkillStatMap.lua +++ b/src/Data/SkillStatMap.lua @@ -599,7 +599,7 @@ return { flag("NeverCrit"), }, ["base_critical_strike_multiplier_+"] = { - mod("CritMultiplier", "BASE", nil), + mod("CritMultiplier", "INC", nil), }, ["critical_strike_chance_+%_vs_shocked_enemies"] = { mod("CritChance", "INC", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Shocked" }),