From a583408196067d30a66ca157ca519a58fe0dc59e Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Sun, 19 Jan 2025 10:02:35 +1100 Subject: [PATCH] Fix Arrow Speed not applying to Feathered Fletchingnode Arrow speed uses ModFlag.Bow which was being ignored before --- src/Modules/CalcOffence.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Modules/CalcOffence.lua b/src/Modules/CalcOffence.lua index 1961dd99..777e1daa 100644 --- a/src/Modules/CalcOffence.lua +++ b/src/Modules/CalcOffence.lua @@ -622,7 +622,7 @@ function calcs.offence(env, actor, activeSkill) end if skillModList:Flag(nil, "ProjectileSpeedAppliesToBowDamage") then -- Bow mastery projectile speed to damage with bows conversion - for i, value in ipairs(skillModList:Tabulate("INC", { }, "ProjectileSpeed")) do + for i, value in ipairs(skillModList:Tabulate("INC", { flags = ModFlag.Bow }, "ProjectileSpeed")) do local mod = value.mod skillModList:NewMod("Damage", mod.type, mod.value, mod.source, bor(ModFlag.Bow, ModFlag.Hit), mod.keywordFlags, unpack(mod)) end