From 6b5fa34b43337ae5646d38aff7c0507ce0b25cbe Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Sun, 19 Jan 2025 03:30:08 +0000 Subject: [PATCH 1/2] Prepare release 0.2.0 --- CHANGELOG.md | 60 +++++++++++++++++++++++++++++++++++++++++++++++++++ changelog.txt | 52 ++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 112 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4dc68c6ff..80583b84d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,2 +1,62 @@ # Changelog +## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (2025/01/19) + +- Fix parsing for Grand Spectrum [\#46](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46) ([deathbeam](https://github.com/deathbeam)) +# Changelog + +## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (19/01/2025) + +[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0) + + + +## What's Changed +### New to Path of Building +- Clicking on the skill passives display cycles through Weapon passive allocation modes [\#43](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/43) ([trompetin17](https://github.com/justjuangui)) +- Add support for +Elemental Spell levels [\#21](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/21) ([deathbeam](https://github.com/deathbeam)) +- Add support for Concoction skills [\#26](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/26) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for Offering Skills [\#60](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/60) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for Feeding Frenzy [\#59](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/59) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for Armour applying to Elemental Damage Taken [\#57](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/57) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) +- Add support for Small/Notable Passive mods on all Time-Lost Jewels [\#48](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/48) ([Peechey](https://github.com/Peechey)) +- Add Support for Renly's Training Ascendancy node [\#34](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/34) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for Radius mods on Time-Lost Jewels [\#33](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/33) ([etojuice](https://github.com/etojuice)) +- Add support for Minions inheriting player Dexterity [\#58](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/58) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add Support for Blood Magic Keystone [\#35](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/35) ([hugocornago](https://github.com/hugocornago)) +- Add Glimpse of Chaos [\#41](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/41) ([TPlant](https://github.com/PJacek)) +- Add support for Breach Ring quality [\#47](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/47) ([Lexy](https://github.com/learn2draw)) +- Add support for 8s Recoup and new mods [\#54](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/54) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for all damage conversion (like Avatar of Fire) [\#53](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/53) ([deathbeam](https://github.com/deathbeam)) +- Add support for parsing Damage gain as (without as extra) [\#56](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/56) ([deathbeam](https://github.com/deathbeam)) +- Add support for importing builds from PoE2DB [\#27](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/27) ([Peechey](https://github.com/Peechey)) +- Add support for importing builds from poe2.ninja [\#45](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/45) ([rasmuskl](https://github.com/rasmuskl)) +### Fixed Crashes +- Fix common crash when allocating Infernal Hound or equipping Minion Skills [\#1](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/1) ([Paliak](https://github.com/paliak)) +- Fix crash when allocating some nodes with weapon set passives [\#7](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/7) ([trompetin17](https://github.com/justjuangui)) +- Fix crash when using Deep Cuts or Deadly Poison [\#3](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/3) ([deathbeam](https://github.com/deathbeam)) +- Fix crash when allocating Explosive Impact [\#13](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/13) ([Peechey](https://github.com/Peechey)) +- Fix crash when searching for Skill Gems [\#17](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/17) ([deathbeam](https://github.com/deathbeam)) +- Fix crash when viewing breakdown of nodes in starting Witch area [\#32](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/32) ([trompetin17](https://github.com/justjuangui)) +### User Interface +- Fix node power visuals while processing/calculating [\#25](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/25) ([trompetin17](https://github.com/justjuangui)) +- Change config option to use 1 Enemy Distance value [\#36](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/36) ([deathbeam](https://github.com/deathbeam)) +- Fix weapon tree hotkey overriding other tree hotkeys [\#38](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/38) ([Wires77](https://github.com/Wires77)) +- Increased hover range for Skill Tree nodes [\#16](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/16) ([trompetin17](https://github.com/justjuangui)) +- Remove Ward displays and update Spirit color [\#19](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/19) ([Peechey](https://github.com/Peechey)) +### Fixed Calculations +- Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers [\#31](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/31) ([TPlant](https://github.com/PJacek)) +- Fix Widowhail & other Quiver bonus scaling [\#40](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/40) ([Nostrademous](https://github.com/Nostrademous)) +- Fix Arrow Speed not applying to Feathered Fletchingnode [\#50](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/50) ([LocalIdentity](https://github.com/LocalIdentity)) +- Fix Explosion damage for Frozen Locus and Shattering Palm [\#49](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/49) ([LocalIdentity](https://github.com/LocalIdentity)) +- Fix calculation of Base Evasion from levels [\#51](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/51) ([LocalIdentity](https://github.com/LocalIdentity)) +- Update chaos damage taken to deal double damage to Energy Shield [\#62](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/62) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) +- Fix export of uniques [\#44](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/44) ([TPlant](https://github.com/PJacek)) +### Fixed Behaviours +- Fix Weapon Set passives on Tree not applying correctly [\#29](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/29) ([trompetin17](https://github.com/justjuangui)) +- Fix slot-specific defence stat scaling [\#52](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/52) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) +- Fix Innervation not applying to other skills [\#23](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/23) ([LocalIdentity](https://github.com/LocalIdentity)) +- Fix Against the Darkness applying to Attribute nodes [\#24](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/24) ([Peechey](https://github.com/Peechey)) +- Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills [\#22](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/22) ([Peechey](https://github.com/Peechey)) +- Fix Seismic Cry being treated as an Attack instead of a hit [\#42](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/42) ([LocalIdentity](https://github.com/LocalIdentity)) + diff --git a/changelog.txt b/changelog.txt index ea216938b..ea53d7ed4 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,55 @@ +VERSION[0.2.0][2025/01/19] + +[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0) + + + +* Clicking on the skill passives display cycles through Weapon passive allocation modes (trompetin17) +* Add support for +Elemental Spell levels (deathbeam) +* Add support for Concoction skills (LocalIdentity) +* Add support for Offering Skills (LocalIdentity) +* Add support for Feeding Frenzy (LocalIdentity) +* Add support for Armour applying to Elemental Damage Taken (Edvinas-Smita) +* Add support for Small/Notable Passive mods on all Time-Lost Jewels (Peechey) +* Add Support for Renly's Training Ascendancy node (LocalIdentity) +* Add support for Radius mods on Time-Lost Jewels (etojuice) +* Add support for Minions inheriting player Dexterity (LocalIdentity) +* Add Support for Blood Magic Keystone (hugocornago) +* Add Glimpse of Chaos (TPlant) +* Add support for Breach Ring quality (Lexy) +* Add support for 8s Recoup and new mods (LocalIdentity) +* Add support for all damage conversion (like Avatar of Fire) (deathbeam) +* Add support for parsing Damage gain as (without as extra) (deathbeam) +* Add support for importing builds from PoE2DB (Peechey) +* Add support for importing builds from poe2.ninja (rasmuskl) +--- Fixed Crashes --- +* Fix common crash when allocating Infernal Hound or equipping Minion Skills (Paliak) +* Fix crash when allocating some nodes with weapon set passives (trompetin17) +* Fix crash when using Deep Cuts or Deadly Poison (deathbeam) +* Fix crash when allocating Explosive Impact (Peechey) +* Fix crash when searching for Skill Gems (deathbeam) +* Fix crash when viewing breakdown of nodes in starting Witch area (trompetin17) +--- User Interface --- +* Fix node power visuals while processing/calculating (trompetin17) +* Change config option to use 1 Enemy Distance value (deathbeam) +* Fix weapon tree hotkey overriding other tree hotkeys (Wires77) +* Increased hover range for Skill Tree nodes (trompetin17) +* Remove Ward displays and update Spirit color (Peechey) +--- Fixed Calculations --- +* Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers (TPlant) +* Fix Widowhail & other Quiver bonus scaling (Nostrademous) +* Fix Arrow Speed not applying to Feathered Fletchingnode (LocalIdentity) +* Fix Explosion damage for Frozen Locus and Shattering Palm (LocalIdentity) +* Fix calculation of Base Evasion from levels (LocalIdentity) +* Update chaos damage taken to deal double damage to Energy Shield (Edvinas-Smita) +* Fix export of uniques (TPlant) +--- Fixed Behaviours --- +* Fix Weapon Set passives on Tree not applying correctly (trompetin17) +* Fix slot-specific defence stat scaling (Edvinas-Smita) +* Fix Innervation not applying to other skills (LocalIdentity) +* Fix Against the Darkness applying to Attribute nodes (Peechey) +* Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills (Peechey) +* Fix Seismic Cry being treated as an Attack instead of a hit (LocalIdentity) VERSION[0.1.0][18/01/2025] Hello Exiles, From 8fe480ffbaa4427fb6ca2a20ebd8e6ef0544aebf Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Sun, 19 Jan 2025 14:47:56 +1100 Subject: [PATCH 2/2] Fix missing PRs --- CHANGELOG.md | 22 ++++++++++++++++------ changelog.txt | 41 ++++++++++++++--------------------------- 2 files changed, 30 insertions(+), 33 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 80583b84d..7d301076c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,10 +1,5 @@ # Changelog -## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (2025/01/19) - -- Fix parsing for Grand Spectrum [\#46](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46) ([deathbeam](https://github.com/deathbeam)) -# Changelog - ## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (19/01/2025) [Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0) @@ -15,17 +10,21 @@ ### New to Path of Building - Clicking on the skill passives display cycles through Weapon passive allocation modes [\#43](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/43) ([trompetin17](https://github.com/justjuangui)) - Add support for +Elemental Spell levels [\#21](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/21) ([deathbeam](https://github.com/deathbeam)) +- Add support for Archmage [\#9](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/9) ([TPlant](https://github.com/PJacek)) - Add support for Concoction skills [\#26](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/26) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Offering Skills [\#60](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/60) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Feeding Frenzy [\#59](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/59) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for Cold Exposure and Lightning Exposure [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam)) - Add support for Armour applying to Elemental Damage Taken [\#57](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/57) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Add support for Small/Notable Passive mods on all Time-Lost Jewels [\#48](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/48) ([Peechey](https://github.com/Peechey)) - Add Support for Renly's Training Ascendancy node [\#34](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/34) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw)) - Add support for Radius mods on Time-Lost Jewels [\#33](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/33) ([etojuice](https://github.com/etojuice)) - Add support for Minions inheriting player Dexterity [\#58](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/58) ([LocalIdentity](https://github.com/LocalIdentity)) - Add Support for Blood Magic Keystone [\#35](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/35) ([hugocornago](https://github.com/hugocornago)) - Add Glimpse of Chaos [\#41](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/41) ([TPlant](https://github.com/PJacek)) - Add support for Breach Ring quality [\#47](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/47) ([Lexy](https://github.com/learn2draw)) +- Add massive variant to Controlled Metamorphosis [\#8](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/8) ([deathbeam](https://github.com/deathbeam)) - Add support for 8s Recoup and new mods [\#54](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/54) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for all damage conversion (like Avatar of Fire) [\#53](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/53) ([deathbeam](https://github.com/deathbeam)) - Add support for parsing Damage gain as (without as extra) [\#56](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/56) ([deathbeam](https://github.com/deathbeam)) @@ -39,6 +38,7 @@ - Fix crash when searching for Skill Gems [\#17](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/17) ([deathbeam](https://github.com/deathbeam)) - Fix crash when viewing breakdown of nodes in starting Witch area [\#32](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/32) ([trompetin17](https://github.com/justjuangui)) ### User Interface +- Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats [\#6](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/6) ([Peechey](https://github.com/Peechey)) - Fix node power visuals while processing/calculating [\#25](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/25) ([trompetin17](https://github.com/justjuangui)) - Change config option to use 1 Enemy Distance value [\#36](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/36) ([deathbeam](https://github.com/deathbeam)) - Fix weapon tree hotkey overriding other tree hotkeys [\#38](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/38) ([Wires77](https://github.com/Wires77)) @@ -47,16 +47,26 @@ ### Fixed Calculations - Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers [\#31](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/31) ([TPlant](https://github.com/PJacek)) - Fix Widowhail & other Quiver bonus scaling [\#40](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/40) ([Nostrademous](https://github.com/Nostrademous)) +- Fix base Exposure value [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam)) +- Fix base Shock + Chill values [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw)) +- Fix Searing Flame ailment magnitude [\#12](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/12) ([deathbeam](https://github.com/deathbeam)) - Fix Arrow Speed not applying to Feathered Fletchingnode [\#50](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/50) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix Explosion damage for Frozen Locus and Shattering Palm [\#49](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/49) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix calculation of Base Evasion from levels [\#51](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/51) ([LocalIdentity](https://github.com/LocalIdentity)) - Update chaos damage taken to deal double damage to Energy Shield [\#62](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/62) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) +- Fix Bleed damage multiplier when Enemy is moving [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam)) - Fix export of uniques [\#44](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/44) ([TPlant](https://github.com/PJacek)) ### Fixed Behaviours +- Fix Bleed not working with Spells [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam)) - Fix Weapon Set passives on Tree not applying correctly [\#29](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/29) ([trompetin17](https://github.com/justjuangui)) - Fix slot-specific defence stat scaling [\#52](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/52) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) +- Fix Against the Darkness applying to all Jewel sockets [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey)) +- Fix The Adorned not increasing effect of Corrupted Magic Jewels [\#18](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/18) ([etojuice](https://github.com/etojuice)) +- Fix Resistances not updating in sidebar [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey)) - Fix Innervation not applying to other skills [\#23](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/23) ([LocalIdentity](https://github.com/LocalIdentity)) +- Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison [\#14](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/14) ([deathbeam](https://github.com/deathbeam)) +- Fix some nodes on the tree not working with Ignite or fire damage [\#10](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/10) ([Nostrademous](https://github.com/Nostrademous)) - Fix Against the Darkness applying to Attribute nodes [\#24](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/24) ([Peechey](https://github.com/Peechey)) - Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills [\#22](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/22) ([Peechey](https://github.com/Peechey)) - Fix Seismic Cry being treated as an Attack instead of a hit [\#42](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/42) ([LocalIdentity](https://github.com/LocalIdentity)) - +- Fix parsing for Grand Spectrum [\#46](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46) ([deathbeam](https://github.com/deathbeam)) diff --git a/changelog.txt b/changelog.txt index ea53d7ed4..cd668f877 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,55 +1,42 @@ VERSION[0.2.0][2025/01/19] - -[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0) - -* Clicking on the skill passives display cycles through Weapon passive allocation modes (trompetin17) -* Add support for +Elemental Spell levels (deathbeam) +* Increased hover range for Skill Tree nodes (trompetin17) * Add support for Concoction skills (LocalIdentity) -* Add support for Offering Skills (LocalIdentity) -* Add support for Feeding Frenzy (LocalIdentity) -* Add support for Armour applying to Elemental Damage Taken (Edvinas-Smita) -* Add support for Small/Notable Passive mods on all Time-Lost Jewels (Peechey) -* Add Support for Renly's Training Ascendancy node (LocalIdentity) +* Add support for importing builds from PoE2DB (Peechey) +* Support Renly's Training Ascendancy node (LocalIdentity) * Add support for Radius mods on Time-Lost Jewels (etojuice) -* Add support for Minions inheriting player Dexterity (LocalIdentity) * Add Support for Blood Magic Keystone (hugocornago) * Add Glimpse of Chaos (TPlant) +* Clicking on the skill passives display cycles through Weapon passive allocation modes (trompetin17) +* Add support for importing builds from poe2.ninja (rasmuskl) +* Add support for Small/Notable Passive mods on all Time-Lost Jewels (Peechey) * Add support for Breach Ring quality (Lexy) * Add support for 8s Recoup and new mods (LocalIdentity) * Add support for all damage conversion (like Avatar of Fire) (deathbeam) * Add support for parsing Damage gain as (without as extra) (deathbeam) -* Add support for importing builds from PoE2DB (Peechey) -* Add support for importing builds from poe2.ninja (rasmuskl) ---- Fixed Crashes --- -* Fix common crash when allocating Infernal Hound or equipping Minion Skills (Paliak) -* Fix crash when allocating some nodes with weapon set passives (trompetin17) -* Fix crash when using Deep Cuts or Deadly Poison (deathbeam) -* Fix crash when allocating Explosive Impact (Peechey) -* Fix crash when searching for Skill Gems (deathbeam) +* Add support for Armour applying to Elemental Damage Taken (Edvinas-Smita) +* Add support for Offering Skills (LocalIdentity) +* Add support for Feeding Frenzy (LocalIdentity) +* Add support for Minions inheriting player Dexterity (LocalIdentity) * Fix crash when viewing breakdown of nodes in starting Witch area (trompetin17) ---- User Interface --- * Fix node power visuals while processing/calculating (trompetin17) * Change config option to use 1 Enemy Distance value (deathbeam) * Fix weapon tree hotkey overriding other tree hotkeys (Wires77) -* Increased hover range for Skill Tree nodes (trompetin17) -* Remove Ward displays and update Spirit color (Peechey) ---- Fixed Calculations --- * Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers (TPlant) * Fix Widowhail & other Quiver bonus scaling (Nostrademous) +* Fix export of uniques (TPlant) * Fix Arrow Speed not applying to Feathered Fletchingnode (LocalIdentity) * Fix Explosion damage for Frozen Locus and Shattering Palm (LocalIdentity) * Fix calculation of Base Evasion from levels (LocalIdentity) * Update chaos damage taken to deal double damage to Energy Shield (Edvinas-Smita) -* Fix export of uniques (TPlant) ---- Fixed Behaviours --- -* Fix Weapon Set passives on Tree not applying correctly (trompetin17) -* Fix slot-specific defence stat scaling (Edvinas-Smita) * Fix Innervation not applying to other skills (LocalIdentity) * Fix Against the Darkness applying to Attribute nodes (Peechey) * Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills (Peechey) +* Fix Weapon Set passives on Tree not applying correctly (trompetin17) * Fix Seismic Cry being treated as an Attack instead of a hit (LocalIdentity) +* Fix parsing for Grand Spectrum (deathbeam) + VERSION[0.1.0][18/01/2025] Hello Exiles,