From 1a9fa284b518225b7c8fd209ac08f7b10417c78b Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Sun, 19 Jan 2025 04:17:07 +0000 Subject: [PATCH 1/3] Prepare release 0.2.0 --- CHANGELOG.md | 72 +++++++++++++++++++++++++++++++++++++++++++++++++++ changelog.txt | 66 ++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 138 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4dc68c6ff..8e1232a87 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,2 +1,74 @@ # Changelog +## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (2025/01/19) + +[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0) + + + +## What's Changed +### New to Path of Building +- Clicking on the skill passives display cycles through Weapon passive allocation modes [\#43 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/43 ) ([trompetin17](https://github.com/justjuangui)) +- Add support for +Elemental Spell levels [\#21 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/21 ) ([deathbeam](https://github.com/deathbeam)) +- Add support for Archmage [\#9 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/9 ) ([TPlant](https://github.com/PJacek)) +- Add support for Concoction skills [\#26 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/26 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for Offering Skills [\#60 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/60 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for Feeding Frenzy [\#59 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/59 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for Cold Exposure and Lightning Exposure [\#11 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11 ) ([deathbeam](https://github.com/deathbeam)) +- Add support for Armour applying to Elemental Damage Taken [\#57 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/57 ) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) +- Add support for Small/Notable Passive mods on all Time-Lost Jewels [\#48 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/48 ) ([Peechey](https://github.com/Peechey)) +- Add Support for Renly's Training Ascendancy node [\#34 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/34 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes [\#15 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15 ) ([Lexy](https://github.com/learn2draw)) +- Add support for Radius mods on Time-Lost Jewels [\#33 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/33 ) ([etojuice](https://github.com/etojuice)) +- Add support for Minions inheriting player Dexterity [\#58 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/58 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add Support for Blood Magic Keystone [\#35 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/35 ) ([hugocornago](https://github.com/hugocornago)) +- Add Glimpse of Chaos [\#41 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/41 ) ([TPlant](https://github.com/PJacek)) +- Add support for Breach Ring quality [\#47 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/47 ) ([Lexy](https://github.com/learn2draw)) +- Add massive variant to Controlled Metamorphosis [\#8 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/8 ) ([deathbeam](https://github.com/deathbeam)) +- Add support for 8s Recoup and new mods [\#54 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/54 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Add support for all damage conversion (like Avatar of Fire) [\#53 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/53 ) ([deathbeam](https://github.com/deathbeam)) +- Add support for parsing Damage gain as (without as extra) [\#56 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/56 ) ([deathbeam](https://github.com/deathbeam)) +- Add support for importing builds from PoE2DB [\#27 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/27 ) ([Peechey](https://github.com/Peechey)) +- Add support for importing builds from poe2.ninja [\#45 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/45 ) ([rasmuskl](https://github.com/rasmuskl)) +### Fixed Crashes +- Fix common crash when allocating Infernal Hound or equipping Minion Skills [\#1 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/1 ) ([paliak](https://github.com/paliak)) +- Fix crash when allocating some nodes with weapon set passives [\#7 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/7 ) ([trompetin17](https://github.com/justjuangui)) +- Fix crash when using Deep Cuts or Deadly Poison [\#3 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/3 ) ([deathbeam](https://github.com/deathbeam)) +- Fix crash when allocating Explosive Impact [\#13 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/13 ) ([Peechey](https://github.com/Peechey)) +- Fix crash when searching for Skill Gems [\#17 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/17 ) ([deathbeam](https://github.com/deathbeam)) +- Fix crash when viewing breakdown of nodes in starting Witch area [\#32 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/32 ) ([trompetin17](https://github.com/justjuangui)) +### User Interface +- Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats [\#6 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/6 ) ([Peechey](https://github.com/Peechey)) +- Fix node power visuals while processing/calculating [\#25 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/25 ) ([trompetin17](https://github.com/justjuangui)) +- Change config option to use 1 Enemy Distance value [\#36 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/36 ) ([deathbeam](https://github.com/deathbeam)) +- Fix weapon tree hotkey overriding other tree hotkeys [\#38 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/38 ) ([Wires77](https://github.com/Wires77)) +- Increased hover range for Skill Tree nodes [\#16 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/16 ) ([trompetin17](https://github.com/justjuangui)) +- Remove Ward displays and update Spirit color [\#19 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/19 ) ([Peechey](https://github.com/Peechey)) +### Fixed Calculations +- Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers [\#31 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/31 ) ([TPlant](https://github.com/PJacek)) +- Fix Widowhail & other Quiver bonus scaling [\#40 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/40 ) ([Nostrademous](https://github.com/Nostrademous)) +- Fix base Exposure value [\#11 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11 ) ([deathbeam](https://github.com/deathbeam)) +- Fix base Shock + Chill values [\#15 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15 ) ([Lexy](https://github.com/learn2draw)) +- Fix Searing Flame ailment magnitude [\#12 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/12 ) ([deathbeam](https://github.com/deathbeam)) +- Fix Arrow Speed not applying to Feathered Fletchingnode [\#50 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/50 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Fix Explosion damage for Frozen Locus and Shattering Palm [\#49 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/49 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Fix calculation of Base Evasion from levels [\#51 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/51 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Update chaos damage taken to deal double damage to Energy Shield [\#62 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/62 ) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) +- Fix Bleed damage multiplier when Enemy is moving [\#5 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5 ) ([deathbeam](https://github.com/deathbeam)) +- Fix export of uniques [\#44 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/44 ) ([TPlant](https://github.com/PJacek)) +### Fixed Behaviours +- Fix Bleed not working with Spells [\#5 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5 ) ([deathbeam](https://github.com/deathbeam)) +- Fix Weapon Set passives on Tree not applying correctly [\#29 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/29 ) ([trompetin17](https://github.com/justjuangui)) +- Fix slot-specific defence stat scaling [\#52 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/52 ) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) +- Fix Against the Darkness applying to all Jewel sockets [\#2 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2 ) ([Peechey](https://github.com/Peechey)) +- Fix The Adorned not increasing effect of Corrupted Magic Jewels [\#18 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/18 ) ([etojuice](https://github.com/etojuice)) +- Fix Resistances not updating in sidebar [\#2 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2 ) ([Peechey](https://github.com/Peechey)) +- Fix Innervation not applying to other skills [\#23 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/23 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison [\#14 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/14 ) ([deathbeam](https://github.com/deathbeam)) +- Fix some nodes on the tree not working with Ignite or fire damage [\#10 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/10 ) ([Nostrademous](https://github.com/Nostrademous)) +- Fix Against the Darkness applying to Attribute nodes [\#24 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/24 ) ([Peechey](https://github.com/Peechey)) +- Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills [\#22 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/22 ) ([Peechey](https://github.com/Peechey)) +- Fix Seismic Cry being treated as an Attack instead of a hit [\#42 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/42 ) ([LocalIdentity](https://github.com/LocalIdentity)) +- Fix parsing for Grand Spectrum [\#46 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46 ) ([deathbeam](https://github.com/deathbeam)) + + diff --git a/changelog.txt b/changelog.txt index ea216938b..93f98e886 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,69 @@ +VERSION[0.2.0][2025/01/19] + + +* Clicking on the skill passives display cycles through Weapon passive allocation modes (trompetin17) +* Add support for +Elemental Spell levels (deathbeam) +* Add support for Archmage (TPlant) +* Add support for Concoction skills (LocalIdentity) +* Add support for Offering Skills (LocalIdentity) +* Add support for Feeding Frenzy (LocalIdentity) +* Add support for Cold Exposure and Lightning Exposure (deathbeam) +* Add support for Armour applying to Elemental Damage Taken (Edvinas-Smita) +* Add support for Small/Notable Passive mods on all Time-Lost Jewels (Peechey) +* Add Support for Renly's Training Ascendancy node (LocalIdentity) +* Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes (Lexy) +* Add support for Radius mods on Time-Lost Jewels (etojuice) +* Add support for Minions inheriting player Dexterity (LocalIdentity) +* Add Support for Blood Magic Keystone (hugocornago) +* Add Glimpse of Chaos (TPlant) +* Add support for Breach Ring quality (Lexy) +* Add massive variant to Controlled Metamorphosis (deathbeam) +* Add support for 8s Recoup and new mods (LocalIdentity) +* Add support for all damage conversion (like Avatar of Fire) (deathbeam) +* Add support for parsing Damage gain as (without as extra) (deathbeam) +* Add support for importing builds from PoE2DB (Peechey) +* Add support for importing builds from poe2.ninja (rasmuskl) +--- Fixed Crashes --- +* Fix common crash when allocating Infernal Hound or equipping Minion Skills (paliak) +* Fix crash when allocating some nodes with weapon set passives (trompetin17) +* Fix crash when using Deep Cuts or Deadly Poison (deathbeam) +* Fix crash when allocating Explosive Impact (Peechey) +* Fix crash when searching for Skill Gems (deathbeam) +* Fix crash when viewing breakdown of nodes in starting Witch area (trompetin17) +--- User Interface --- +* Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats (Peechey) +* Fix node power visuals while processing/calculating (trompetin17) +* Change config option to use 1 Enemy Distance value (deathbeam) +* Fix weapon tree hotkey overriding other tree hotkeys (Wires77) +* Increased hover range for Skill Tree nodes (trompetin17) +* Remove Ward displays and update Spirit color (Peechey) +--- Fixed Calculations --- +* Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers (TPlant) +* Fix Widowhail & other Quiver bonus scaling (Nostrademous) +* Fix base Exposure value (deathbeam) +* Fix base Shock + Chill values (Lexy) +* Fix Searing Flame ailment magnitude (deathbeam) +* Fix Arrow Speed not applying to Feathered Fletchingnode (LocalIdentity) +* Fix Explosion damage for Frozen Locus and Shattering Palm (LocalIdentity) +* Fix calculation of Base Evasion from levels (LocalIdentity) +* Update chaos damage taken to deal double damage to Energy Shield (Edvinas-Smita) +* Fix Bleed damage multiplier when Enemy is moving (deathbeam) +* Fix export of uniques (TPlant) +--- Fixed Behaviours --- +* Fix Bleed not working with Spells (deathbeam) +* Fix Weapon Set passives on Tree not applying correctly (trompetin17) +* Fix slot-specific defence stat scaling (Edvinas-Smita) +* Fix Against the Darkness applying to all Jewel sockets (Peechey) +* Fix The Adorned not increasing effect of Corrupted Magic Jewels (etojuice) +* Fix Resistances not updating in sidebar (Peechey) +* Fix Innervation not applying to other skills (LocalIdentity) +* Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison (deathbeam) +* Fix some nodes on the tree not working with Ignite or fire damage (Nostrademous) +* Fix Against the Darkness applying to Attribute nodes (Peechey) +* Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills (Peechey) +* Fix Seismic Cry being treated as an Attack instead of a hit (LocalIdentity) +* Fix parsing for Grand Spectrum (deathbeam) + VERSION[0.1.0][18/01/2025] Hello Exiles, From 19168b6e59471577c86bbf6afbd85eb19372b0f3 Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Sun, 19 Jan 2025 15:25:05 +1100 Subject: [PATCH 2/3] Fix changelogs --- CHANGELOG.md | 75 +-------------------------------------------------- changelog.txt | 8 ++++-- 2 files changed, 7 insertions(+), 76 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 8e1232a87..3b88a3863 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,74 +1 @@ -# Changelog - -## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (2025/01/19) - -[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0) - - - -## What's Changed -### New to Path of Building -- Clicking on the skill passives display cycles through Weapon passive allocation modes [\#43 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/43 ) ([trompetin17](https://github.com/justjuangui)) -- Add support for +Elemental Spell levels [\#21 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/21 ) ([deathbeam](https://github.com/deathbeam)) -- Add support for Archmage [\#9 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/9 ) ([TPlant](https://github.com/PJacek)) -- Add support for Concoction skills [\#26 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/26 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Add support for Offering Skills [\#60 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/60 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Add support for Feeding Frenzy [\#59 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/59 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Add support for Cold Exposure and Lightning Exposure [\#11 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11 ) ([deathbeam](https://github.com/deathbeam)) -- Add support for Armour applying to Elemental Damage Taken [\#57 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/57 ) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) -- Add support for Small/Notable Passive mods on all Time-Lost Jewels [\#48 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/48 ) ([Peechey](https://github.com/Peechey)) -- Add Support for Renly's Training Ascendancy node [\#34 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/34 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes [\#15 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15 ) ([Lexy](https://github.com/learn2draw)) -- Add support for Radius mods on Time-Lost Jewels [\#33 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/33 ) ([etojuice](https://github.com/etojuice)) -- Add support for Minions inheriting player Dexterity [\#58 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/58 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Add Support for Blood Magic Keystone [\#35 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/35 ) ([hugocornago](https://github.com/hugocornago)) -- Add Glimpse of Chaos [\#41 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/41 ) ([TPlant](https://github.com/PJacek)) -- Add support for Breach Ring quality [\#47 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/47 ) ([Lexy](https://github.com/learn2draw)) -- Add massive variant to Controlled Metamorphosis [\#8 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/8 ) ([deathbeam](https://github.com/deathbeam)) -- Add support for 8s Recoup and new mods [\#54 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/54 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Add support for all damage conversion (like Avatar of Fire) [\#53 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/53 ) ([deathbeam](https://github.com/deathbeam)) -- Add support for parsing Damage gain as (without as extra) [\#56 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/56 ) ([deathbeam](https://github.com/deathbeam)) -- Add support for importing builds from PoE2DB [\#27 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/27 ) ([Peechey](https://github.com/Peechey)) -- Add support for importing builds from poe2.ninja [\#45 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/45 ) ([rasmuskl](https://github.com/rasmuskl)) -### Fixed Crashes -- Fix common crash when allocating Infernal Hound or equipping Minion Skills [\#1 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/1 ) ([paliak](https://github.com/paliak)) -- Fix crash when allocating some nodes with weapon set passives [\#7 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/7 ) ([trompetin17](https://github.com/justjuangui)) -- Fix crash when using Deep Cuts or Deadly Poison [\#3 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/3 ) ([deathbeam](https://github.com/deathbeam)) -- Fix crash when allocating Explosive Impact [\#13 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/13 ) ([Peechey](https://github.com/Peechey)) -- Fix crash when searching for Skill Gems [\#17 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/17 ) ([deathbeam](https://github.com/deathbeam)) -- Fix crash when viewing breakdown of nodes in starting Witch area [\#32 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/32 ) ([trompetin17](https://github.com/justjuangui)) -### User Interface -- Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats [\#6 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/6 ) ([Peechey](https://github.com/Peechey)) -- Fix node power visuals while processing/calculating [\#25 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/25 ) ([trompetin17](https://github.com/justjuangui)) -- Change config option to use 1 Enemy Distance value [\#36 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/36 ) ([deathbeam](https://github.com/deathbeam)) -- Fix weapon tree hotkey overriding other tree hotkeys [\#38 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/38 ) ([Wires77](https://github.com/Wires77)) -- Increased hover range for Skill Tree nodes [\#16 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/16 ) ([trompetin17](https://github.com/justjuangui)) -- Remove Ward displays and update Spirit color [\#19 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/19 ) ([Peechey](https://github.com/Peechey)) -### Fixed Calculations -- Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers [\#31 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/31 ) ([TPlant](https://github.com/PJacek)) -- Fix Widowhail & other Quiver bonus scaling [\#40 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/40 ) ([Nostrademous](https://github.com/Nostrademous)) -- Fix base Exposure value [\#11 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11 ) ([deathbeam](https://github.com/deathbeam)) -- Fix base Shock + Chill values [\#15 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15 ) ([Lexy](https://github.com/learn2draw)) -- Fix Searing Flame ailment magnitude [\#12 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/12 ) ([deathbeam](https://github.com/deathbeam)) -- Fix Arrow Speed not applying to Feathered Fletchingnode [\#50 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/50 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Fix Explosion damage for Frozen Locus and Shattering Palm [\#49 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/49 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Fix calculation of Base Evasion from levels [\#51 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/51 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Update chaos damage taken to deal double damage to Energy Shield [\#62 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/62 ) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) -- Fix Bleed damage multiplier when Enemy is moving [\#5 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5 ) ([deathbeam](https://github.com/deathbeam)) -- Fix export of uniques [\#44 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/44 ) ([TPlant](https://github.com/PJacek)) -### Fixed Behaviours -- Fix Bleed not working with Spells [\#5 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5 ) ([deathbeam](https://github.com/deathbeam)) -- Fix Weapon Set passives on Tree not applying correctly [\#29 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/29 ) ([trompetin17](https://github.com/justjuangui)) -- Fix slot-specific defence stat scaling [\#52 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/52 ) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) -- Fix Against the Darkness applying to all Jewel sockets [\#2 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2 ) ([Peechey](https://github.com/Peechey)) -- Fix The Adorned not increasing effect of Corrupted Magic Jewels [\#18 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/18 ) ([etojuice](https://github.com/etojuice)) -- Fix Resistances not updating in sidebar [\#2 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2 ) ([Peechey](https://github.com/Peechey)) -- Fix Innervation not applying to other skills [\#23 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/23 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison [\#14 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/14 ) ([deathbeam](https://github.com/deathbeam)) -- Fix some nodes on the tree not working with Ignite or fire damage [\#10 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/10 ) ([Nostrademous](https://github.com/Nostrademous)) -- Fix Against the Darkness applying to Attribute nodes [\#24 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/24 ) ([Peechey](https://github.com/Peechey)) -- Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills [\#22 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/22 ) ([Peechey](https://github.com/Peechey)) -- Fix Seismic Cry being treated as an Attack instead of a hit [\#42 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/42 ) ([LocalIdentity](https://github.com/LocalIdentity)) -- Fix parsing for Grand Spectrum [\#46 ](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46 ) ([deathbeam](https://github.com/deathbeam)) - - +# Changelog ## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (19/01/2025) [Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0) ## What's Changed ### New to Path of Building - Clicking on the skill passives display cycles through Weapon passive allocation modes [\#43](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/43) ([trompetin17](https://github.com/justjuangui)) - Add support for +Elemental Spell levels [\#21](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/21) ([deathbeam](https://github.com/deathbeam)) - Add support for Archmage [\#9](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/9) ([TPlant](https://github.com/PJacek)) - Add support for Concoction skills [\#26](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/26) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Offering Skills [\#60](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/60) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Feeding Frenzy [\#59](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/59) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Cold Exposure and Lightning Exposure [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam)) - Add support for Armour applying to Elemental Damage Taken [\#57](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/57) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Add support for Small/Notable Passive mods on all Time-Lost Jewels [\#48](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/48) ([Peechey](https://github.com/Peechey)) - Add Support for Renly's Training Ascendancy node [\#34](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/34) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw)) - Add support for Radius mods on Time-Lost Jewels [\#33](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/33) ([etojuice](https://github.com/etojuice)) - Add support for Minions inheriting player Dexterity [\#58](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/58) ([LocalIdentity](https://github.com/LocalIdentity)) - Add Support for Blood Magic Keystone [\#35](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/35) ([hugocornago](https://github.com/hugocornago)) - Add Glimpse of Chaos [\#41](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/41) ([TPlant](https://github.com/PJacek)) - Add support for Breach Ring quality [\#47](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/47) ([Lexy](https://github.com/learn2draw)) - Add massive variant to Controlled Metamorphosis [\#8](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/8) ([deathbeam](https://github.com/deathbeam)) - Add support for 8s Recoup and new mods [\#54](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/54) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for all damage conversion (like Avatar of Fire) [\#53](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/53) ([deathbeam](https://github.com/deathbeam)) - Add support for parsing Damage gain as (without as extra) [\#56](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/56) ([deathbeam](https://github.com/deathbeam)) - Add support for importing builds from PoE2DB [\#27](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/27) ([Peechey](https://github.com/Peechey)) - Add support for importing builds from poe2.ninja [\#45](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/45) ([rasmuskl](https://github.com/rasmuskl)) ### Fixed Crashes - Fix common crash when allocating Infernal Hound or equipping Minion Skills [\#1](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/1) ([paliak](https://github.com/paliak)) - Fix crash when allocating some nodes with weapon set passives [\#7](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/7) ([trompetin17](https://github.com/justjuangui)) - Fix crash when using Deep Cuts or Deadly Poison [\#3](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/3) ([deathbeam](https://github.com/deathbeam)) - Fix crash when allocating Explosive Impact [\#13](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/13) ([Peechey](https://github.com/Peechey)) - Fix crash when searching for Skill Gems [\#17](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/17) ([deathbeam](https://github.com/deathbeam)) - Fix crash when viewing breakdown of nodes in starting Witch area [\#32](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/32) ([trompetin17](https://github.com/justjuangui)) ### User Interface - Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats [\#6](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/6) ([Peechey](https://github.com/Peechey)) - Fix node power visuals while processing/calculating [\#25](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/25) ([trompetin17](https://github.com/justjuangui)) - Change config option to use 1 Enemy Distance value [\#36](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/36) ([deathbeam](https://github.com/deathbeam)) - Fix weapon tree hotkey overriding other tree hotkeys [\#38](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/38) ([Wires77](https://github.com/Wires77)) - Increased hover range for Skill Tree nodes [\#16](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/16) ([trompetin17](https://github.com/justjuangui)) - Remove Ward displays and update Spirit color [\#19](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/19) ([Peechey](https://github.com/Peechey)) ### Fixed Calculations - Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers [\#31](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/31) ([TPlant](https://github.com/PJacek)) - Fix Widowhail & other Quiver bonus scaling [\#40](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/40) ([Nostrademous](https://github.com/Nostrademous)) - Fix base Exposure value [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam)) - Fix base Shock + Chill values [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw)) - Fix Searing Flame ailment magnitude [\#12](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/12) ([deathbeam](https://github.com/deathbeam)) - Fix Arrow Speed not applying to Feathered Fletchingnode [\#50](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/50) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix Explosion damage for Frozen Locus and Shattering Palm [\#49](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/49) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix calculation of Base Evasion from levels [\#51](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/51) ([LocalIdentity](https://github.com/LocalIdentity)) - Update chaos damage taken to deal double damage to Energy Shield [\#62](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/62) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Fix Bleed damage multiplier when Enemy is moving [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam)) - Fix export of uniques [\#44](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/44) ([TPlant](https://github.com/PJacek)) ### Fixed Behaviours - Fix Bleed not working with Spells [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam)) - Fix Weapon Set passives on Tree not applying correctly [\#29](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/29) ([trompetin17](https://github.com/justjuangui)) - Fix slot-specific defence stat scaling [\#52](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/52) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Fix Against the Darkness applying to all Jewel sockets [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey)) - Fix The Adorned not increasing effect of Corrupted Magic Jewels [\#18](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/18) ([etojuice](https://github.com/etojuice)) - Fix Resistances not updating in sidebar [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey)) - Fix Innervation not applying to other skills [\#23](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/23) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison [\#14](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/14) ([deathbeam](https://github.com/deathbeam)) - Fix some nodes on the tree not working with Ignite or fire damage [\#10](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/10) ([Nostrademous](https://github.com/Nostrademous)) - Fix Against the Darkness applying to Attribute nodes [\#24](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/24) ([Peechey](https://github.com/Peechey)) - Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills [\#22](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/22) ([Peechey](https://github.com/Peechey)) - Fix Seismic Cry being treated as an Attack instead of a hit [\#42](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/42) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix parsing for Grand Spectrum [\#46](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46) ([deathbeam](https://github.com/deathbeam)) \ No newline at end of file diff --git a/changelog.txt b/changelog.txt index 93f98e886..dc71b5a98 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,6 +1,6 @@ -VERSION[0.2.0][2025/01/19] - +VERSION[0.2.0][19/01/2025] +--- New to Path of Building --- * Clicking on the skill passives display cycles through Weapon passive allocation modes (trompetin17) * Add support for +Elemental Spell levels (deathbeam) * Add support for Archmage (TPlant) @@ -23,6 +23,7 @@ VERSION[0.2.0][2025/01/19] * Add support for parsing Damage gain as (without as extra) (deathbeam) * Add support for importing builds from PoE2DB (Peechey) * Add support for importing builds from poe2.ninja (rasmuskl) + --- Fixed Crashes --- * Fix common crash when allocating Infernal Hound or equipping Minion Skills (paliak) * Fix crash when allocating some nodes with weapon set passives (trompetin17) @@ -30,6 +31,7 @@ VERSION[0.2.0][2025/01/19] * Fix crash when allocating Explosive Impact (Peechey) * Fix crash when searching for Skill Gems (deathbeam) * Fix crash when viewing breakdown of nodes in starting Witch area (trompetin17) + --- User Interface --- * Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats (Peechey) * Fix node power visuals while processing/calculating (trompetin17) @@ -37,6 +39,7 @@ VERSION[0.2.0][2025/01/19] * Fix weapon tree hotkey overriding other tree hotkeys (Wires77) * Increased hover range for Skill Tree nodes (trompetin17) * Remove Ward displays and update Spirit color (Peechey) + --- Fixed Calculations --- * Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers (TPlant) * Fix Widowhail & other Quiver bonus scaling (Nostrademous) @@ -49,6 +52,7 @@ VERSION[0.2.0][2025/01/19] * Update chaos damage taken to deal double damage to Energy Shield (Edvinas-Smita) * Fix Bleed damage multiplier when Enemy is moving (deathbeam) * Fix export of uniques (TPlant) + --- Fixed Behaviours --- * Fix Bleed not working with Spells (deathbeam) * Fix Weapon Set passives on Tree not applying correctly (trompetin17) From 1d16236950b95ffd03a78d35b16b926adb88a4f1 Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Sun, 19 Jan 2025 15:25:44 +1100 Subject: [PATCH 3/3] Typo --- CHANGELOG.md | 2 +- changelog.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 3b88a3863..530fbedf8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1 +1 @@ -# Changelog ## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (19/01/2025) [Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0) ## What's Changed ### New to Path of Building - Clicking on the skill passives display cycles through Weapon passive allocation modes [\#43](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/43) ([trompetin17](https://github.com/justjuangui)) - Add support for +Elemental Spell levels [\#21](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/21) ([deathbeam](https://github.com/deathbeam)) - Add support for Archmage [\#9](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/9) ([TPlant](https://github.com/PJacek)) - Add support for Concoction skills [\#26](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/26) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Offering Skills [\#60](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/60) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Feeding Frenzy [\#59](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/59) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Cold Exposure and Lightning Exposure [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam)) - Add support for Armour applying to Elemental Damage Taken [\#57](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/57) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Add support for Small/Notable Passive mods on all Time-Lost Jewels [\#48](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/48) ([Peechey](https://github.com/Peechey)) - Add Support for Renly's Training Ascendancy node [\#34](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/34) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw)) - Add support for Radius mods on Time-Lost Jewels [\#33](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/33) ([etojuice](https://github.com/etojuice)) - Add support for Minions inheriting player Dexterity [\#58](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/58) ([LocalIdentity](https://github.com/LocalIdentity)) - Add Support for Blood Magic Keystone [\#35](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/35) ([hugocornago](https://github.com/hugocornago)) - Add Glimpse of Chaos [\#41](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/41) ([TPlant](https://github.com/PJacek)) - Add support for Breach Ring quality [\#47](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/47) ([Lexy](https://github.com/learn2draw)) - Add massive variant to Controlled Metamorphosis [\#8](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/8) ([deathbeam](https://github.com/deathbeam)) - Add support for 8s Recoup and new mods [\#54](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/54) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for all damage conversion (like Avatar of Fire) [\#53](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/53) ([deathbeam](https://github.com/deathbeam)) - Add support for parsing Damage gain as (without as extra) [\#56](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/56) ([deathbeam](https://github.com/deathbeam)) - Add support for importing builds from PoE2DB [\#27](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/27) ([Peechey](https://github.com/Peechey)) - Add support for importing builds from poe2.ninja [\#45](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/45) ([rasmuskl](https://github.com/rasmuskl)) ### Fixed Crashes - Fix common crash when allocating Infernal Hound or equipping Minion Skills [\#1](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/1) ([paliak](https://github.com/paliak)) - Fix crash when allocating some nodes with weapon set passives [\#7](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/7) ([trompetin17](https://github.com/justjuangui)) - Fix crash when using Deep Cuts or Deadly Poison [\#3](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/3) ([deathbeam](https://github.com/deathbeam)) - Fix crash when allocating Explosive Impact [\#13](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/13) ([Peechey](https://github.com/Peechey)) - Fix crash when searching for Skill Gems [\#17](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/17) ([deathbeam](https://github.com/deathbeam)) - Fix crash when viewing breakdown of nodes in starting Witch area [\#32](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/32) ([trompetin17](https://github.com/justjuangui)) ### User Interface - Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats [\#6](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/6) ([Peechey](https://github.com/Peechey)) - Fix node power visuals while processing/calculating [\#25](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/25) ([trompetin17](https://github.com/justjuangui)) - Change config option to use 1 Enemy Distance value [\#36](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/36) ([deathbeam](https://github.com/deathbeam)) - Fix weapon tree hotkey overriding other tree hotkeys [\#38](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/38) ([Wires77](https://github.com/Wires77)) - Increased hover range for Skill Tree nodes [\#16](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/16) ([trompetin17](https://github.com/justjuangui)) - Remove Ward displays and update Spirit color [\#19](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/19) ([Peechey](https://github.com/Peechey)) ### Fixed Calculations - Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers [\#31](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/31) ([TPlant](https://github.com/PJacek)) - Fix Widowhail & other Quiver bonus scaling [\#40](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/40) ([Nostrademous](https://github.com/Nostrademous)) - Fix base Exposure value [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam)) - Fix base Shock + Chill values [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw)) - Fix Searing Flame ailment magnitude [\#12](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/12) ([deathbeam](https://github.com/deathbeam)) - Fix Arrow Speed not applying to Feathered Fletchingnode [\#50](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/50) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix Explosion damage for Frozen Locus and Shattering Palm [\#49](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/49) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix calculation of Base Evasion from levels [\#51](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/51) ([LocalIdentity](https://github.com/LocalIdentity)) - Update chaos damage taken to deal double damage to Energy Shield [\#62](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/62) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Fix Bleed damage multiplier when Enemy is moving [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam)) - Fix export of uniques [\#44](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/44) ([TPlant](https://github.com/PJacek)) ### Fixed Behaviours - Fix Bleed not working with Spells [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam)) - Fix Weapon Set passives on Tree not applying correctly [\#29](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/29) ([trompetin17](https://github.com/justjuangui)) - Fix slot-specific defence stat scaling [\#52](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/52) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Fix Against the Darkness applying to all Jewel sockets [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey)) - Fix The Adorned not increasing effect of Corrupted Magic Jewels [\#18](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/18) ([etojuice](https://github.com/etojuice)) - Fix Resistances not updating in sidebar [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey)) - Fix Innervation not applying to other skills [\#23](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/23) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison [\#14](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/14) ([deathbeam](https://github.com/deathbeam)) - Fix some nodes on the tree not working with Ignite or fire damage [\#10](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/10) ([Nostrademous](https://github.com/Nostrademous)) - Fix Against the Darkness applying to Attribute nodes [\#24](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/24) ([Peechey](https://github.com/Peechey)) - Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills [\#22](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/22) ([Peechey](https://github.com/Peechey)) - Fix Seismic Cry being treated as an Attack instead of a hit [\#42](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/42) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix parsing for Grand Spectrum [\#46](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46) ([deathbeam](https://github.com/deathbeam)) \ No newline at end of file +# Changelog ## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (19/01/2025) [Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0) ## What's Changed ### New to Path of Building - Clicking on the skill passives display cycles through Weapon passive allocation modes [\#43](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/43) ([trompetin17](https://github.com/justjuangui)) - Add support for +Elemental Spell levels [\#21](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/21) ([deathbeam](https://github.com/deathbeam)) - Add support for Archmage [\#9](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/9) ([TPlant](https://github.com/PJacek)) - Add support for Concoction skills [\#26](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/26) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Offering Skills [\#60](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/60) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Feeding Frenzy [\#59](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/59) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Cold Exposure and Lightning Exposure [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam)) - Add support for Armour applying to Elemental Damage Taken [\#57](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/57) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Add support for Small/Notable Passive mods on all Time-Lost Jewels [\#48](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/48) ([Peechey](https://github.com/Peechey)) - Add Support for Renly's Training Ascendancy node [\#34](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/34) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw)) - Add support for Radius mods on Time-Lost Jewels [\#33](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/33) ([etojuice](https://github.com/etojuice)) - Add support for Minions inheriting player Dexterity [\#58](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/58) ([LocalIdentity](https://github.com/LocalIdentity)) - Add Support for Blood Magic Keystone [\#35](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/35) ([hugocornago](https://github.com/hugocornago)) - Add Glimpse of Chaos [\#41](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/41) ([TPlant](https://github.com/PJacek)) - Add support for Breach Ring quality [\#47](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/47) ([Lexy](https://github.com/learn2draw)) - Add massive variant to Controlled Metamorphosis [\#8](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/8) ([deathbeam](https://github.com/deathbeam)) - Add support for 8s Recoup and new mods [\#54](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/54) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for all damage conversion (like Avatar of Fire) [\#53](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/53) ([deathbeam](https://github.com/deathbeam)) - Add support for parsing Damage gain as (without as extra) [\#56](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/56) ([deathbeam](https://github.com/deathbeam)) - Add support for importing builds from PoE2DB [\#27](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/27) ([Peechey](https://github.com/Peechey)) - Add support for importing builds from poe2.ninja [\#45](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/45) ([rasmuskl](https://github.com/rasmuskl)) ### Fixed Crashes - Fix common crash when allocating Infernal Hound or equipping Minion Skills [\#1](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/1) ([paliak](https://github.com/paliak)) - Fix crash when allocating some nodes with weapon set passives [\#7](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/7) ([trompetin17](https://github.com/justjuangui)) - Fix crash when using Deep Cuts or Deadly Poison [\#3](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/3) ([deathbeam](https://github.com/deathbeam)) - Fix crash when allocating Explosive Impact [\#13](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/13) ([Peechey](https://github.com/Peechey)) - Fix crash when searching for Skill Gems [\#17](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/17) ([deathbeam](https://github.com/deathbeam)) - Fix crash when viewing breakdown of nodes in starting Witch area [\#32](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/32) ([trompetin17](https://github.com/justjuangui)) ### User Interface - Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats [\#6](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/6) ([Peechey](https://github.com/Peechey)) - Fix node power visuals while processing/calculating [\#25](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/25) ([trompetin17](https://github.com/justjuangui)) - Change config option to use 1 Enemy Distance value [\#36](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/36) ([deathbeam](https://github.com/deathbeam)) - Fix weapon tree hotkey overriding other tree hotkeys [\#38](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/38) ([Wires77](https://github.com/Wires77)) - Increased hover range for Skill Tree nodes [\#16](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/16) ([trompetin17](https://github.com/justjuangui)) - Remove Ward displays and update Spirit color [\#19](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/19) ([Peechey](https://github.com/Peechey)) ### Fixed Calculations - Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers [\#31](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/31) ([TPlant](https://github.com/PJacek)) - Fix Widowhail & other Quiver bonus scaling [\#40](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/40) ([Nostrademous](https://github.com/Nostrademous)) - Fix base Exposure value [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam)) - Fix base Shock + Chill values [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw)) - Fix Searing Flame ailment magnitude [\#12](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/12) ([deathbeam](https://github.com/deathbeam)) - Fix Arrow Speed not applying to Feathered Fletching node [\#50](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/50) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix Explosion damage for Frozen Locus and Shattering Palm [\#49](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/49) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix calculation of Base Evasion from levels [\#51](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/51) ([LocalIdentity](https://github.com/LocalIdentity)) - Update chaos damage taken to deal double damage to Energy Shield [\#62](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/62) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Fix Bleed damage multiplier when Enemy is moving [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam)) - Fix export of uniques [\#44](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/44) ([TPlant](https://github.com/PJacek)) ### Fixed Behaviours - Fix Bleed not working with Spells [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam)) - Fix Weapon Set passives on Tree not applying correctly [\#29](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/29) ([trompetin17](https://github.com/justjuangui)) - Fix slot-specific defence stat scaling [\#52](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/52) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Fix Against the Darkness applying to all Jewel sockets [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey)) - Fix The Adorned not increasing effect of Corrupted Magic Jewels [\#18](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/18) ([etojuice](https://github.com/etojuice)) - Fix Resistances not updating in sidebar [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey)) - Fix Innervation not applying to other skills [\#23](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/23) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison [\#14](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/14) ([deathbeam](https://github.com/deathbeam)) - Fix some nodes on the tree not working with Ignite or fire damage [\#10](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/10) ([Nostrademous](https://github.com/Nostrademous)) - Fix Against the Darkness applying to Attribute nodes [\#24](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/24) ([Peechey](https://github.com/Peechey)) - Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills [\#22](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/22) ([Peechey](https://github.com/Peechey)) - Fix Seismic Cry being treated as an Attack instead of a hit [\#42](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/42) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix parsing for Grand Spectrum [\#46](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46) ([deathbeam](https://github.com/deathbeam)) \ No newline at end of file diff --git a/changelog.txt b/changelog.txt index dc71b5a98..ef15a5565 100644 --- a/changelog.txt +++ b/changelog.txt @@ -46,7 +46,7 @@ VERSION[0.2.0][19/01/2025] * Fix base Exposure value (deathbeam) * Fix base Shock + Chill values (Lexy) * Fix Searing Flame ailment magnitude (deathbeam) -* Fix Arrow Speed not applying to Feathered Fletchingnode (LocalIdentity) +* Fix Arrow Speed not applying to Feathered Fletching node (LocalIdentity) * Fix Explosion damage for Frozen Locus and Shattering Palm (LocalIdentity) * Fix calculation of Base Evasion from levels (LocalIdentity) * Update chaos damage taken to deal double damage to Energy Shield (Edvinas-Smita)