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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+7-19Lines changed: 7 additions & 19 deletions
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@@ -957,13 +957,7 @@ c["10% chance for Mace Strike Skills you use yourself to cause Aftershocks, deal
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c["10% chance to Aggravate Bleeding on targets you Hit with Attacks"]={{}," to Aggravate Bleeding on targets you Hit "}
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c["10% chance to Aggravate Bleeding on targets you Hit with Attacks 8% increased Attack Speed while a Rare or Unique Enemy is in your Presence"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=1,keywordFlags=65536,name="Speed",type="BASE",value=10}}," to Aggravate Bleeding on targets you Hit 8% increased "}
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c["10% chance to Blind Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="BlindChance",type="BASE",value=10}},nil}
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c["10% chance to Daze on Hit"]={{}," to Daze "}
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c["10% chance to Daze on Hit 25% increased Daze Duration"]={{[1]={flags=4,keywordFlags=0,name="Duration",type="BASE",value=10}}," to Daze 25% increased Daze "}
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c["10% chance to Daze on Hit 30% increased Defences while wielding a Quarterstaff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=4,keywordFlags=0,name="Defences",type="BASE",value=10}}," to Daze 30% increased "}
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c["10% chance to Daze on Hit 30% increased Defences while wielding a Quarterstaff 30% increased Freeze Buildup with Quarterstaves"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=4,keywordFlags=0,name="Defences",type="BASE",value=10}}," to Daze 30% increased 30% increased Freeze Buildup with Quarterstaves "}
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c["10% chance to Daze on Hit 30% increased Defences while wielding a Quarterstaff 30% increased Freeze Buildup with Quarterstaves 30% increased Stun Buildup with Quarterstaves"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=4,keywordFlags=0,name="Defences",type="BASE",value=10}}," to Daze 30% increased 30% increased Freeze Buildup with Quarterstaves 30% increased Stun Buildup with Quarterstaves "}
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c["10% chance to Daze on Hit 40% increased Critical Hit Chance against Dazed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Dazed"},flags=4,keywordFlags=0,name="CritChance",type="BASE",value=10}}," to Daze 40% increased "}
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c["10% chance to Daze on Hit 40% increased Damage against Dazed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Dazed"},flags=4,keywordFlags=0,name="Damage",type="BASE",value=10}}," to Daze 40% increased "}
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c["10% chance to Daze on Hit"]={{[1]={flags=4,keywordFlags=0,name="DazeChance",type="BASE",value=10}},nil}
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c["10% chance to Defend with 200% of Armour"]={{[1]={[1]={type="Condition",var="ArmourMax"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Max Calc",type="MAX",value=100},[2]={[1]={type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Average Calc",type="MAX",value=10},[3]={[1]={neg=true,type="Condition",var="ArmourMax"},[2]={neg=true,type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Min Calc",type="MAX",value=0}},nil}
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c["10% chance to Gain Arcane Surge when you deal a Critical Hit"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
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c["10% chance to Pierce an Enemy"]={{}," to Pierce an Enemy "}
@@ -1187,7 +1181,7 @@ c["10% reduced effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="Cur
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c["10% reduced effect of Shock on you"]={{[1]={flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-10}},nil}
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c["10% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-10}},nil}
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c["100 Passive Skill Points become Weapon Set Skill Points"]={{[1]={flags=0,keywordFlags=0,name="PassivePointsToWeaponSetPoints",type="BASE",value=100}},nil}
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c["100% chance to Daze Enemies whose Hits you Block while Actively Blocking"]={{}," to Daze Enemies whose Hits you Block ly Blocking "}
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c["100% chance to Daze Enemies whose Hits you Block while Actively Blocking"]={{[1]={flags=0,keywordFlags=0,name="DazeChance",type="BASE",value=100}}," Enemies whose Hits you Block ly Blocking "}
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c["100% chance to not consume a bolt if you've Reloaded Recently"]={{}," to not consume a bolt if you've Reloaded Recently "}
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c["100% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=100}},nil}
@@ -1957,7 +1951,7 @@ c["25% chance to be inflicted with Bleeding when Hit"]={{}," to be inflicted wh
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c["25% chance to cause Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil}
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c["25% chance to gain a Power Charge on Critical Hit"]={nil,"a Power Charge "}
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c["25% chance to inflict Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil}
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c["25% chance to inflict Daze with Hits against Enemies further than 6m"]={{}," to inflict Daze "}
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c["25% chance to inflict Daze with Hits against Enemies further than 6m"]={{[1]={[1]={threshold=60,type="MultiplierThreshold",var="enemyDistance"},flags=0,keywordFlags=262144,name="DazeChance",type="BASE",value=25}},nil}
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c["25% chance to inflict Withered for 2 seconds on Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
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c["25% chance to not destroy Corpses when Consuming Corpses"]={{}," to not destroy Corpses when Consuming Corpses "}
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c["25% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=25}},nil}
@@ -2316,7 +2310,7 @@ c["30% increased Spell Damage if you have consumed an Elemental Infusion Recentl
c["30% increased Stun Buildup +15 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=30}}," Stun Buildup +15 to "}
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c["30% increased Stun Buildup 10% chance to Daze on Hit"]={{}," Stun Buildup 10% chance to Daze "}
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c["30% increased Stun Buildup 10% chance to Daze on Hit"]={{[1]={flags=4,keywordFlags=0,name="DazeChance",type="INC",value=30}}," Stun Buildup 10% chance "}
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c["30% increased Stun Buildup 12% increased Area of Effect if you have Stunned an Enemy Recently"]={{[1]={[1]={type="Condition",var="StunnedEnemyRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}}," Stun Buildup 12% increased "}
@@ -2472,9 +2466,7 @@ c["4.6 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRe
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c["40% chance to Aggravate Bleeding on Hit"]={{}," to Aggravate Bleeding "}
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c["40% chance to Avoid Chaos Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="AvoidChaosDamageChance",type="BASE",value=40}},nil}
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c["40% chance to Avoid Physical Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="AvoidPhysicalDamageChance",type="BASE",value=40}},nil}
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c["40% chance to Daze on Hit"]={{}," to Daze "}
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c["40% chance to Daze on Hit 172% increased Physical Damage"]={{[1]={flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=40}}," to Daze 172% increased "}
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c["40% chance to Daze on Hit Adds 53 to 86 Fire Damage"]={{[1]={flags=4,keywordFlags=0,name="FireDamage",type="BASE",value=40}}," to Daze Adds 53 to 86 "}
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c["40% chance to Daze on Hit"]={{[1]={flags=4,keywordFlags=0,name="DazeChance",type="BASE",value=40}},nil}
c["40% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=40}},nil}
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c["40% increased Ailment and Stun Threshold while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=40}}," Ailment and "}
@@ -2633,10 +2625,7 @@ c["5% additional Physical Damage Reduction while you have at least 150 Devotion"
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c["5% chance for Slam Skills you use yourself to cause Aftershocks"]={{}," for Slam Skills you use yourself to cause Aftershocks "}
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c["5% chance to Blind Enemies on Hit"]={{[1]={flags=0,keywordFlags=0,name="BlindChance",type="BASE",value=5}},nil}
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c["5% chance to Blind Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="BlindChance",type="BASE",value=5}},nil}
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c["5% chance to Daze on Hit"]={{}," to Daze "}
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c["5% chance to Daze on Hit 20% increased Freeze Buildup with Quarterstaves"]={{}," to Daze 20% increased Freeze Buildup with Quarterstaves "}
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c["5% chance to Daze on Hit Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Dazed"},flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=5}}," to Daze Gain 12% of as Extra Cold Damage "}
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c["5% chance to Daze on Hit Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Dazed"},flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=5}}," to Daze Gain 12% of as Extra Lightning Damage "}
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c["5% chance to Daze on Hit"]={{[1]={flags=4,keywordFlags=0,name="DazeChance",type="BASE",value=5}},nil}
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c["5% chance to Gain Arcane Surge when you deal a Critical Hit"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
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c["5% chance to gain Volatility on Kill"]={nil,"Volatility "}
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c["5% chance to inflict Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=5}},nil}
c["Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition"]={nil,"Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition "}
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c["Darkness Reservation lasts for 5 seconds"]={nil,"Darkness Reservation lasts for 5 seconds "}
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c["Darkness Reservation lasts for 5 seconds +8 to Maximum Darkness per Level"]={nil,"Darkness Reservation lasts for 5 seconds +8 to Maximum Darkness per Level "}
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c["Dazes on Hit"]={nil,"Dazes on Hit "}
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c["Dazes on Hit 50% increased Melee Damage against Heavy Stunned enemies"]={nil,"Dazes on Hit 50% increased Melee Damage against Heavy Stunned enemies "}
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c["Dazes on Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="DazeChance",type="BASE",value=100}},nil}
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c["Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=30}}," Overkill to enemies within 2 metres of the enemy killed "}
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c["Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%"]={{[1]={[1]={actor="enemy",limit=200,limitTotal=true,type="Multiplier",var="EnemyPresenceSeconds"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=4}},nil}
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c["Deal no Non-Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="DealNoChaos",type="FLAG",value=true}},nil}
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