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LocalIdentityLocalIdentity
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Fix Arrow Speed not applying to Feathered Fletchingnode (#50)
Arrow speed uses ModFlag.Bow which was being ignored before Co-authored-by: LocalIdentity <[email protected]>
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src/Modules/CalcOffence.lua

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@@ -622,7 +622,7 @@ function calcs.offence(env, actor, activeSkill)
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end
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if skillModList:Flag(nil, "ProjectileSpeedAppliesToBowDamage") then
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-- Bow mastery projectile speed to damage with bows conversion
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for i, value in ipairs(skillModList:Tabulate("INC", { }, "ProjectileSpeed")) do
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for i, value in ipairs(skillModList:Tabulate("INC", { flags = ModFlag.Bow }, "ProjectileSpeed")) do
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local mod = value.mod
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skillModList:NewMod("Damage", mod.type, mod.value, mod.source, bor(ModFlag.Bow, ModFlag.Hit), mod.keywordFlags, unpack(mod))
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end

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