@@ -766,14 +766,14 @@ skills["AttritionPlayer"] = {
766766 ["skill_attrition_presence_max_seconds"] = {
767767 mod("Multiplier:AttritionMaxDamage", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}),
768768 },
769- ["skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max"] = {
770- mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "GlobalEffect", effectType = "Buff"}, { type = "Multiplier", var = "EnemyPresenceSeconds", actor = "enemy", limitVar = "AttritionMaxDamage", div = 2, limitTotal = true }, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" })
771- },
772769 ["skill_attrition_culling_strike_at_x_or_more_stacks"] = {
773770 mod("Multiplier:AttritionCullSeconds", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}),
774- mod("CullPercent", "MAX", 10, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "MultiplierThreshold", var = "EnemyPresenceSeconds", actor = "enemy", thresholdVar = "AttritionCullSeconds"}, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
775- value = 10,
776771 },
772+ ["skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max"] = {
773+ mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "GlobalEffect", effectType = "Buff"}, { type = "Multiplier", var = "EnemyPresenceSeconds", actor = "enemy", limitVar = "AttritionMaxDamage", div = 2, limitTotal = true }, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
774+ mod("CullPercent", "MAX", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "MultiplierThreshold", var = "EnemyPresenceSeconds", actor = "enemy", thresholdVar = "AttritionCullSeconds"}, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
775+ value = 10,
776+ },
777777 },
778778 baseFlags = {
779779 },
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