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{ var="conditionEnemyIntimidated", type="check", label="Is the enemy Intimidated?", tooltip="Intimidated enemies take 10% increased Attack Damage.", apply=function(val, modList, enemyModList)
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{ var="conditionEnemyIntimidated", type="check", label="Is the enemy Intimidated?", tooltip="Intimidate is a Debuff that inflicts 10% increased damage taken and 10% reduced damage dealt.", apply=function(val, modList, enemyModList)
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