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| 1 | +diff a/src/Data/ModCache.lua b/src/Data/ModCache.lua (rejected hunks) |
| 2 | +@@ -4881,7 +4881,7 @@ c["30% increased Fire Damage if you have used a Cold Skill Recently"]={{[1]={[1] |
| 3 | + c["30% increased Fire Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="FireDamage",type="INC",value=30}},nil} |
| 4 | + c["30% increased Fire Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="FireDamage",type="INC",value=30}},nil} |
| 5 | + c["30% increased Flask Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=30}},nil} |
| 6 | +-c["30% increased Fortification Duration"]={{[1]={flags=0,keywordFlags=0,name="FortificationDuration",type="INC",value=30}},nil} |
| 7 | ++c["30% increased Fortification Duration"]={{[1]={flags=0,keywordFlags=0,name="FortifyDuration",type="INC",value=30}},nil} |
| 8 | + c["30% increased Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=30}},nil} |
| 9 | + c["30% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=30}},nil} |
| 10 | + c["30% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=30}},nil} |
| 11 | +@@ -5094,7 +5094,7 @@ c["35% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="Cur |
| 12 | + c["35% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=35}},nil} |
| 13 | + c["35% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35}},nil} |
| 14 | + c["35% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=35}},nil} |
| 15 | +-c["35% increased Fortification Duration"]={{[1]={flags=0,keywordFlags=0,name="FortificationDuration",type="INC",value=35}},nil} |
| 16 | ++c["35% increased Fortification Duration"]={{[1]={flags=0,keywordFlags=0,name="FortifyDuration",type="INC",value=35}},nil} |
| 17 | + c["35% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=35}},nil} |
| 18 | + c["35% increased Global maximum Energy Shield and reduced Lightning Resistance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=35},[2]={flags=0,keywordFlags=0,name="LightningResist",type="INC",value=-35}},nil} |
| 19 | + c["35% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=35}},nil} |
| 20 | +@@ -5330,7 +5330,7 @@ c["40% increased Evasion Rating while Phasing"]={{[1]={[1]={type="Condition",var |
| 21 | + c["40% increased Evasion Rating while you have Onslaught"]={{[1]={[1]={type="Condition",var="Onslaught"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=40}},nil} |
| 22 | + c["40% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=40}},nil} |
| 23 | + c["40% increased Fire Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="FireDamage",type="INC",value=40}},nil} |
| 24 | +-c["40% increased Fortification Duration"]={{[1]={flags=0,keywordFlags=0,name="FortificationDuration",type="INC",value=40}},nil} |
| 25 | ++c["40% increased Fortification Duration"]={{[1]={flags=0,keywordFlags=0,name="FortifyDuration",type="INC",value=40}},nil} |
| 26 | + c["40% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=40}},nil} |
| 27 | + c["40% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil} |
| 28 | + c["40% increased Global Critical Strike Chance while wielding a Staff"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil} |
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