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Adds support for Caltrops, Arms Length, Brink, Clash, Concoct, Cool headed, Dauntless, Direstrike, Incision, Refraction, Thorn Skin
Adds support for the Incision debuff and tree nodes
Fixes inc and more bleed chance mods not working
Updates skills with the changes in the recent hotfix
Co-authored-by: LocalIdentity <[email protected]>
c["1% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance"]={{[1]={[1]={div=40,stat="FireResistTotal",type="PerStat"},flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=1}},nil}
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c["10 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=10}},nil}
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-
c["10% chance for Attack Hits to apply ten Incision"]={{}," for Attack Hits to apply ten Incision "}
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+
c["10% chance for Attack Hits to apply ten Incision"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanInflictIncision",type="FLAG",value=true}},nil}
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c["10% chance for Enemies you Kill to Explode, dealing 100%"]={{}," for Enemies you Kill to Explode, dealing 100% "}
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c["10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=10}}," for Enemies you Kill to Explode, dealing 100% of their as Physical Damage "}
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c["10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=10}}," for Enemies you Kill to Explode, dealing 100% of their as Physical Damage Chance is doubled against Undead and Demons "}
@@ -1196,7 +1196,7 @@ c["15% increased Life Regeneration Rate while stationary"]={{[1]={[1]={type="Con
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c["15% increased Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=15}},nil}
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c["15% increased Life and Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=15},[2]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=15}},nil}
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c["15% increased Magnitude of Bleeding you inflict"]={{[1]={flags=0,keywordFlags=4194304,name="AilmentMagnitude",type="INC",value=15}},nil}
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-
c["15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision"]={{[1]={flags=0,keywordFlags=4194304,name="AilmentMagnitude",type="INC",value=15}}," against Enemies affected by Incision "}
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+
c["15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision"]={{[1]={[1]={actor="enemy",threshold=1,type="MultiplierThreshold",var="IncisionStack"},flags=0,keywordFlags=4194304,name="AilmentMagnitude",type="INC",value=15}},nil}
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c["15% increased Magnitude of Bleeding you inflict with Critical Hits"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=4194304,name="AilmentMagnitude",type="INC",value=15}},nil}
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c["15% increased Magnitude of Chill you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillMagnitude",type="INC",value=15}},nil}
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c["15% increased Magnitude of Damaging Ailments you inflict with Critical Hits"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=14680064,name="AilmentMagnitude",type="INC",value=15}},nil}
@@ -1352,7 +1352,7 @@ c["2% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="I
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c["20 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=20}},nil}
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c["20 Passive Skill Points become Weapon Set Skill Points"]={{[1]={flags=0,keywordFlags=0,name="PassivePointsToWeaponSetPoints",type="BASE",value=20}},nil}
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c["20 to 30 Physical Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="ThornsDamage",type="BASE",value=20}}," to 30 Physical "}
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-
c["20% chance for Attack Hits to apply Incision"]={{}," for Attack Hits to apply Incision "}
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+
c["20% chance for Attack Hits to apply Incision"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanInflictIncision",type="FLAG",value=true}},nil}
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c["20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground"]={{}," to be Aggravated when Inflicted against Enemies on Jagged Ground "}
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c["20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground 40% increased Jagged Ground Duration"]={{[1]={flags=0,keywordFlags=4194304,name="Duration",type="BASE",value=20}}," to be Aggravated when Inflicted against Enemies on Jagged Ground 40% increased Jagged Ground "}
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c["20% chance for Charms you use to not consume Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=20}}," for Charms you use to not consume "}
@@ -3520,7 +3520,7 @@ c["Enemies you Electrocute have 20% increased Damage taken"]={{[1]={flags=0,keyw
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c["Enemies you Mark cannot deal Critical Hits"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}}}},nil}
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c["Enemies you Mark have 10% reduced Accuracy Rating"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=-10}}}},nil}
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c["Enemies you Mark take 10% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},nil}
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-
c["Enemies you apply Incision to take 2% increased Physical Damage per Incision"]={nil,"Enemies you apply Incision to take 2% increased Physical Damage per Incision "}
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c["Enemies you apply Incision to take 2% increased Physical Damage per Incision"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Multiplier",var="IncisionStack"},flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="INC",value=2}}}},nil}
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c["Enemies' Damage with Critical Hits against you is Lucky"]={nil,"Enemies' Damage with Critical Hits is Lucky "}
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c["Energy Generation is doubled"]={nil,"Energy Generation is doubled "}
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c["Energy Shield Recharge is not interrupted by Damage if Recharge began Recently"]={nil,"Energy Shield Recharge is not interrupted by Damage if Recharge began Recently "}
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