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The mods granted by the timeless jewel do not appear in the node tooltip cause it is pulled from the tree file instead of the modified one. Not sure if this will cause bugs elsewhere
The change in CalcSetup is needed so that it doesn't run the whole calc setup file every time you allocate a node but it causes the issue where stat don't get added to the base attribute nodes. Not sure how to fix this
Co-authored-by: LocalIdentity <[email protected]>
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+12-6Lines changed: 12 additions & 6 deletions
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@@ -6501,6 +6501,18 @@ local jewelOtherFuncs = {
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end
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end
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end,
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["conquered (%w+) Passive Skills also grant (.*)$"] = function(type, mod)
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return function(node, out, data)
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if node and (node.type == firstToUpper(type) or (node.type == "Normal" and not node.isAttribute and firstToUpper(type) == "Small") or (node.type == "Normal" and node.isAttribute and firstToUpper(type) == "Attribute")) then
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local modList, line = parseMod(mod)
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if not line and modList[1] then -- something failed to parse, do not add to list
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