@@ -8,18 +8,18 @@ It was a lot of work and there are sure to be an above-average number of bugs a
88changed from PoE1 to PoE2.
99At release of PoE2 Early Access a subset of the PoBCommunity team dug in and got to work carving
1010data/memory/assets/their-time like nobody's business in an effort to get this port put together.
11- It took us much longer than we anticipated (partially because many of us to this day highly enjoy playing PoE2 and
12- coding takes a back seat on some days; partially because it was Holiday Season; and partially b/c GGG did not provide
13- us with a Passive Skill Tree and the assets we normally have so we had to go dig them up).
11+ It took us much longer than we anticipated (partially because many of us - to this day - highly enjoy playing PoE2
12+ and coding takes a back seat on some days; partially because it was Holiday Season; and partially because GGG did
13+ not provide us with a Passive Skill Tree and the assets we normally have, so we had to go dig them up).
1414
15- Huge thanks to: LocalIdentity, Nostrademous, trompetin17, PJacek , sida-wang, Peechey,
16- QuickStick123, deathbeam, Helyos96, zao, Wires77
15+ Huge thanks to: LocalIdentity, Nostrademous, trompetin17, TPlant , sida-wang, Peechey,
16+ QuickStick123, deathbeam, Helyos96, zao, Wires77
1717
1818In this version we are releasing the following initial features:
19- * PoE2 Passive Skill Tree and "most" Ascendancy support (including Weapon Set Skill Points)
19+ * PoE2 Passive Skill Tree and support for "most" Ascendancies (including Weapon Set Skill Points)
2020* Support for Attribute Switching on small passive tree nodes
2121* Basic support for most Skills and Supports gems with Stat Sets breakdowns for skills with multiple parts or effects
22- * Support for many (possibly all) known unique items (outside of skills granted by items as previously mentioned)
22+ * Support for many (possibly all) known unique items
2323* Re-coded ailment calculations formula
2424* Much improved skill tree rendering engine
2525* Rune & Soul Core support
@@ -28,21 +28,20 @@ In this version we are releasing the following initial features:
2828
2929
3030
31- A quick hit-list of things that ARE NOT SUPPORTED in this initial release:
31+ A quick hit-list of things that ^1ARE NOT SUPPORTED ^7in this initial release:
3232
33- * Character Importing ( GGG has not yet enabled the API that will allow us to import characters)
33+ * Character Importing - GGG has not yet enabled the API that will allow us to import characters
3434* Meta Skills / Trigger Skills damage calculation - this needs an entire overhaul we didn't have time to do thus far
3535* Skill Combos - it is our hope in the future to implement the concepts of "rotations" in a given skill
36- (e.g., Tempest Flurry: normal strike -> normal strike -> third strike -> final strike
37- -- that is the rotation of holding down the skill button in game, each one has slightly different speed, modifiers,
38- and damage potential; we plan to enable calculation of the DPS of a "rotation" in the future)
36+ i.e. the rotation of holding down the skill button in game, each one has slightly different speed, modifiers,
37+ and damage potential
38+ (e.g., Tempest Flurry: normal strike -> normal strike -> third strike -> final strike)
3939* Weapon Set Swap combos
40- * Full support for Item Crafting (a lot is there, but weights are hidden by GGG now so knowing probability
41- of certain events happening needs to be crowd-sourced)
42- * Support for all Nodes / Modifiers / Ascendancies (many are supported, but not all - follow the logic of"if a modifier
43- on an item, tree node or ascendancy node is 'blue colored' we parse it and hopefully support it, if it's 'red colored'
44- we do not."
45- * Proper support for Skills granted by Items (we still need to complete the process of fully removing the concept of
46- skill gems being tied to item sockets that was in PoE1 to allow for this, we just ran out of time)
40+ * Support for all Nodes / Modifiers / Ascendancies
41+ Many are supported, but not all - if a modifier on an item, tree node or ascendancy node is 'blue coloured'
42+ we parse it - and hopefully support it - if it's 'red coloured' we do not.
43+ * Proper support for Skills granted by Items
44+ We still need to complete the process of fully removing the concept of
45+ skill gems being tied to item sockets that was in PoE1 to allow for this, we just ran out of time
4746* Map Mods
4847* Boss Skills
0 commit comments