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Undying hate and Heroic tragedy #1472

@kiddikronik

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@kiddikronik

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What platform are you running Path of Building on?

Windows

Is your feature request related to a problem?

The problem currently is that these jewels are not supported in PoB rn and I understand why but id like to make a suggestion in the solution box below

Describe the solution you'd like

I was thinking you could maybe add some sort of feature like tattoos in PoE1 but allow users to replace the notables and small passives and attribute nodes with the appropriate nodes represented in game, for example I have an undying hate I can put it in a jewel socket on my tree and I might see some potential for a build or something it would be nice to be able to somehow manually change the passive skill tree too have the correct nodes you see in game with your jewel

Describe alternatives you've considered

I dont really see any alternative method for these as of now since there is now way to calculate what the jewels will put on the tree as of now and maybe never

Additional context

would be huge QoL for timeless jewel testing and im sure these 2 timeless jewels wont be the last ones we will see so having something functional for them in PoB2 would serve the users who want to play around with them well

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