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- Fix incorrect tooltip when crafting some flask mods [\#9164](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9164) ([LocalIdentity](https://github.com/LocalIdentity))
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- Fix Damage Gain breakdown including skill conversion [\#9170](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9170) ([LocalIdentity](https://github.com/LocalIdentity))
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- Fix insufficient skill cost warning applying to other skills [\#9172](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9172) ([LocalIdentity](https://github.com/LocalIdentity))
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### Fixed Calculations
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- Fix Spectre conversion multiplier applying to "gain as x" mods and Chaos damage [\#9168](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9168) ([LocalIdentity](https://github.com/LocalIdentity))
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- Fix Pyroclast Mine Exposure being inverted and unscalable [\#9160](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9160) ([LocalIdentity](https://github.com/LocalIdentity))
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### Fixed Behaviours
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- Fix Intuitive Leap, Thread of Hope and Impossible Escape not parsing correctly [\#9167](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9167) ([Wires77](https://github.com/Wires77))
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- Fix mod order when crafting Grafts [\#9163](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9163) ([LocalIdentity](https://github.com/LocalIdentity))
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- Fix "Farewell to Flesh" not applying to Agony Crawler ailment damage [\#9162](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9162) ([LocalIdentity](https://github.com/LocalIdentity))
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- Fix Dying Breath Curse effect mod not working [\#9173](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9173) ([LocalIdentity](https://github.com/LocalIdentity))
Copy file name to clipboardExpand all lines: src/Classes/ModStore.lua
+2-2Lines changed: 2 additions & 2 deletions
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@@ -251,7 +251,7 @@ function ModStoreClass:GetStat(stat, cfg)
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for_, activeSkillinipairs(self.actor.activeSkillList) do
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if (activeSkill.skillTypes[SkillType.HasReservation] andnotactiveSkill.skillFlags.disableandactiveSkill.buffListandactiveSkill.buffList[1] andcfgand (isNameInBuffList(activeSkill.buffList, cfg.skillName) orisNameInBuffList(activeSkill.buffList, cfg.summonSkillName)) ) then
@@ -265,7 +265,7 @@ function ModStoreClass:GetStat(stat, cfg)
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for_, activeSkillinipairs(self.actor.activeSkillList) do
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if (activeSkill.skillTypes[SkillType.HasReservation] andnotactiveSkill.skillFlags.disableandactiveSkill.buffListandactiveSkill.buffList[1] andcfgand (isNameInBuffList(activeSkill.buffList, cfg.skillName) orisNameInBuffList(activeSkill.buffList, cfg.summonSkillName)) ) then
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